index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
intern.h
Age
Commit message (
Expand
)
Author
2005-04-30
Add expanded _wizParams used by HE100 games.
Travis Howell
2005-04-29
Add HE90 version of processActors().
Travis Howell
2005-04-28
Moved blast text/object code to ScummEngine_v6
Max Horn
2005-04-28
Moved bundle based localization code to ScummEngine_v7
Max Horn
2005-04-28
Added new handleMouseOver to allow further refactoring of the V2 specific ver...
Max Horn
2005-04-28
Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...
Max Horn
2005-04-27
Minor clean up, HE games should always copy strings directly.
Travis Howell
2005-04-26
desaturatePalette is V8 specific
Max Horn
2005-04-26
Save addtion HE opcodes specific variables.
Travis Howell
2005-04-26
Clean up HE save/load code, at the cost of savegame compatibility (v71he and ...
Max Horn
2005-04-26
Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...
Max Horn
2005-04-26
Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...
Max Horn
2005-04-26
Add stubs for the two smacker related opcodes in HE games.
Travis Howell
2005-04-23
Don't use Common::Map for the object table at all; rather use bsearch on a fi...
Max Horn
2005-04-23
Map is only needed in intern.h
Max Horn
2005-04-23
Always set file path separately in o72_openFile() so upper and lower case fil...
Travis Howell
2005-04-22
Add support for reading/writing to external config file in HE games.
Travis Howell
2005-04-21
cleanup
Gregory Montoir
2005-04-21
Add palette function for HE99+ games.
Travis Howell
2005-04-21
Add palette function foe He99+ games.
Travis Howell
2005-04-20
Moved v2 verb code into class ScummEngine_v2
Max Horn
2005-04-20
Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); mo...
Max Horn
2005-04-20
Moved some more VARs; added comments to some of the vars which explain where ...
Max Horn
2005-04-20
Split initScummVars and overload it; this makes it possible to define more VA...
Max Horn
2005-04-20
Rename sprite field for HE games.
Travis Howell
2005-04-20
Since lost/smaller use default windows cursor we setup our own
Eugene Sandulenko
2005-04-18
Adjust again, for sound header differences.
Travis Howell
2005-04-18
Use correct music offsets for HE games, only a few demos use wrong tunes now.
Travis Howell
2005-04-17
New virtual method getObjectIdFromOBIM
Max Horn
2005-04-17
Split out some index reading code into a new method readIndexBlock()
Max Horn
2005-04-14
Add HE7.2 difference in o_getResourceSize().
Travis Howell
2005-04-13
Updated comment
Gregory Montoir
2005-04-13
Ooops, was not used.
Travis Howell
2005-04-13
_stringBuffer can have mutple strings, ie in pajama2 startup.
Travis Howell
2005-04-12
Sync.
Travis Howell
2005-04-12
Work in progress on opcodeE0 for HE games.
Travis Howell
2005-04-11
added processWizImage mode 10
Gregory Montoir
2005-04-11
Add a few extra sprite correction and functions, based off HE100.
Travis Howell
2005-04-10
Add initial rmap support for wizImages.
Travis Howell
2005-04-10
Don't call allocateArrays from readMAXS, rather call it explicitly after call...
Max Horn
2005-04-09
Pedantic cleanup
Max Horn
2005-04-09
Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re...
Max Horn
2005-04-09
minor corrections and cleanup
Gregory Montoir
2005-04-09
Add opcode for chase, playable now.
Travis Howell
2005-04-09
Add opcode stub for chase
Travis Howell
2005-04-08
load/save sprite data in HE90+ games.
Travis Howell
2005-04-08
Add HE70+ version of seekFilePos opcode.
Travis Howell
2005-04-07
Split readMAXS between HE versions
Travis Howell
2005-04-07
Move hePalettes allocation to HE99.
Travis Howell
2005-04-07
Add WIP on hePalette.
Travis Howell
[next]