Age | Commit message (Expand) | Author |
2005-04-28 | Added new handleMouseOver to allow further refactoring of the V2 specific ver... | Max Horn |
2005-04-28 | Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ... | Max Horn |
2005-04-27 | Minor clean up, HE games should always copy strings directly. | Travis Howell |
2005-04-26 | desaturatePalette is V8 specific | Max Horn |
2005-04-26 | Save addtion HE opcodes specific variables. | Travis Howell |
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ... | Max Horn |
2005-04-26 | Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc... | Max Horn |
2005-04-26 | Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam... | Max Horn |
2005-04-26 | Add stubs for the two smacker related opcodes in HE games. | Travis Howell |
2005-04-23 | Don't use Common::Map for the object table at all; rather use bsearch on a fi... | Max Horn |
2005-04-23 | Map is only needed in intern.h | Max Horn |
2005-04-23 | Always set file path separately in o72_openFile() so upper and lower case fil... | Travis Howell |
2005-04-22 | Add support for reading/writing to external config file in HE games. | Travis Howell |
2005-04-21 | cleanup | Gregory Montoir |
2005-04-21 | Add palette function for HE99+ games. | Travis Howell |
2005-04-21 | Add palette function foe He99+ games. | Travis Howell |
2005-04-20 | Moved v2 verb code into class ScummEngine_v2 | Max Horn |
2005-04-20 | Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); mo... | Max Horn |
2005-04-20 | Moved some more VARs; added comments to some of the vars which explain where ... | Max Horn |
2005-04-20 | Split initScummVars and overload it; this makes it possible to define more VA... | Max Horn |
2005-04-20 | Rename sprite field for HE games. | Travis Howell |
2005-04-20 | Since lost/smaller use default windows cursor we setup our own | Eugene Sandulenko |
2005-04-18 | Adjust again, for sound header differences. | Travis Howell |
2005-04-18 | Use correct music offsets for HE games, only a few demos use wrong tunes now. | Travis Howell |
2005-04-17 | New virtual method getObjectIdFromOBIM | Max Horn |
2005-04-17 | Split out some index reading code into a new method readIndexBlock() | Max Horn |
2005-04-14 | Add HE7.2 difference in o_getResourceSize(). | Travis Howell |
2005-04-13 | Updated comment | Gregory Montoir |
2005-04-13 | Ooops, was not used. | Travis Howell |
2005-04-13 | _stringBuffer can have mutple strings, ie in pajama2 startup. | Travis Howell |
2005-04-12 | Sync. | Travis Howell |
2005-04-12 | Work in progress on opcodeE0 for HE games. | Travis Howell |
2005-04-11 | added processWizImage mode 10 | Gregory Montoir |
2005-04-11 | Add a few extra sprite correction and functions, based off HE100. | Travis Howell |
2005-04-10 | Add initial rmap support for wizImages. | Travis Howell |
2005-04-10 | Don't call allocateArrays from readMAXS, rather call it explicitly after call... | Max Horn |
2005-04-09 | Pedantic cleanup | Max Horn |
2005-04-09 | Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re... | Max Horn |
2005-04-09 | minor corrections and cleanup | Gregory Montoir |
2005-04-09 | Add opcode for chase, playable now. | Travis Howell |
2005-04-09 | Add opcode stub for chase | Travis Howell |
2005-04-08 | load/save sprite data in HE90+ games. | Travis Howell |
2005-04-08 | Add HE70+ version of seekFilePos opcode. | Travis Howell |
2005-04-07 | Split readMAXS between HE versions | Travis Howell |
2005-04-07 | Move hePalettes allocation to HE99. | Travis Howell |
2005-04-07 | Add WIP on hePalette. | Travis Howell |
2005-04-06 | Add hePalette function. | Travis Howell |
2005-04-05 | Writing into wizImage no longer crashes. | Travis Howell |
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell |
2005-04-04 | Muddled ifs | Travis Howell |