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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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intern.h
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Author
2002-12-26
Update more CMI opcodes. The first room now starts, although actor text crash...
James Brown
2002-12-26
dummy o8_startVideo implementation
Max Horn
2002-12-26
reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ...
Max Horn
2002-12-25
cleanup
Max Horn
2002-12-25
chenged opcode o8_breakHerVar to o6_delayFrames
Paweł Kołodziejski
2002-12-25
converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...
Max Horn
2002-12-25
Clean up the hack. But it's still kinda a hack. Er. :)
James Brown
2002-12-25
more opcodes (we see graphics again, albeit only briefly before it crashes)
Max Horn
2002-12-24
enabled room & local scripts in V8; some more opcodes
Max Horn
2002-12-24
more V8 opcodes (mostly rerouting to V6 ones)
Max Horn
2002-12-23
don't let unknown V8 codes pass by (it makes debugging pretty hard)
Max Horn
2002-12-23
fix jumpTrue/jumpFalse opcodes; slightly better debug output
Max Horn
2002-12-23
more V8 work
Max Horn
2002-12-23
some flesh to the V8 bones
Max Horn
2002-12-23
more V8 mods; cleanup
Max Horn
2002-12-23
resolved some arguments with aquadran about how to go on about this :-). Rena...
Max Horn
2002-12-23
changed Dword to Uint32, I hope, Filgolfin will be happy :)
Paweł Kołodziejski
2002-12-23
updated list opcode script v8
Paweł Kołodziejski
2002-12-23
word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc...
Max Horn
2002-12-22
why not reuse the V6 opcode implementations, it would seems many of them are ...
Max Horn
2002-12-22
some more V8 opcode flesh
Max Horn
2002-12-22
added some preliminary V8 work. Nope, it is not useful at all, and it doesn't...
Max Horn
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