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AgeCommit message (Expand)Author
2002-12-26Update more CMI opcodes. The first room now starts, although actor text crash...James Brown
2002-12-26dummy o8_startVideo implementationMax Horn
2002-12-26reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ...Max Horn
2002-12-25cleanupMax Horn
2002-12-25chenged opcode o8_breakHerVar to o6_delayFramesPaweł Kołodziejski
2002-12-25converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...Max Horn
2002-12-25Clean up the hack. But it's still kinda a hack. Er. :)James Brown
2002-12-25more opcodes (we see graphics again, albeit only briefly before it crashes)Max Horn
2002-12-24enabled room & local scripts in V8; some more opcodesMax Horn
2002-12-24more V8 opcodes (mostly rerouting to V6 ones)Max Horn
2002-12-23don't let unknown V8 codes pass by (it makes debugging pretty hard)Max Horn
2002-12-23fix jumpTrue/jumpFalse opcodes; slightly better debug outputMax Horn
2002-12-23more V8 workMax Horn
2002-12-23some flesh to the V8 bonesMax Horn
2002-12-23more V8 mods; cleanupMax Horn
2002-12-23resolved some arguments with aquadran about how to go on about this :-). Rena...Max Horn
2002-12-23changed Dword to Uint32, I hope, Filgolfin will be happy :)Paweł Kołodziejski
2002-12-23updated list opcode script v8Paweł Kołodziejski
2002-12-23word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc...Max Horn
2002-12-22why not reuse the V6 opcode implementations, it would seems many of them are ...Max Horn
2002-12-22some more V8 opcode fleshMax Horn
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it doesn't...Max Horn