Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-04 | Split intern.h and moved HE stuff into the new file intern_he.h | Max Horn | |
svn-id: r20372 | |||
2006-02-04 | Actually active sprite table doesn't need to be saved. | Travis Howell | |
svn-id: r20369 | |||
2006-02-03 | fixes allow compile with emsvc4 again | Paweł Kołodziejski | |
svn-id: r20355 | |||
2006-01-27 | Not needed anymore. | Gregory Montoir | |
svn-id: r20241 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2006-01-16 | HE80+ games set color depth in scumm variable. | Travis Howell | |
Fixes missing palette fade at the end of Pajama Sam 1. Cleanup. svn-id: r20056 | |||
2006-01-16 | Minor changes. | Travis Howell | |
svn-id: r20055 | |||
2006-01-09 | Fix regressions in earliest HE games again. | Travis Howell | |
Remove pointless scumm var reset to zero. svn-id: r19956 | |||
2006-01-06 | Rename variables. | Travis Howell | |
svn-id: r19935 | |||
2006-01-05 | Initial support for sound code in HE games. | Travis Howell | |
Split HE sound functions into separate file. svn-id: r19909 | |||
2005-12-03 | 1. New build structure for Symbian builds to allow easier build and project ↵ | Lars Persson | |
updates 2. Updated framework files for new structure 3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether. 4. Incorporated Sevs code formatting changes in the new Symbian source structure. 5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered. 6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked) 7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome. 8. Built for S60V1 and UIQ2 targets from the cvs 9. Updated Readme with new build instructions. Any comments are welcome. Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated. svn-id: r19739 | |||
2005-11-24 | original TheDig interpreter handles up to 200 blastObjects. Resized ↵ | Gregory Montoir | |
_blastObjectQueue accordingly, that should fix bugs #1364922 and #1356652. svn-id: r19701 | |||
2005-11-16 | Opcode is used by HE71 too. | Travis Howell | |
Freddi version should be all languages (Used by English and Russian). svn-id: r19610 | |||
2005-11-02 | To match the original v7/v8 interpreters, use BlastTexts to display the ↵ | Gregory Montoir | |
subtitles. This allows to fix the bug #1092993. As this is quite an important change, regressions may appear. You've been warned :) svn-id: r19398 | |||
2005-10-27 | Set machine speed to fast in all HE games. | Travis Howell | |
Fixes missing animation in old freddemo and maybe others too. svn-id: r19327 | |||
2005-10-22 | Reduce header dependencies (for quicker recompiles) | Max Horn | |
svn-id: r19245 | |||
2005-10-22 | No need to pass savegameVersion to saveOrLoad, the serializer already knows it | Max Horn | |
svn-id: r19244 | |||
2005-10-19 | HE games require _arraysSlots and sound resource 1 to be saved. | Travis Howell | |
Breaks all old saved games for HE games only. svn-id: r19179 | |||
2005-10-19 | Add missing opcode in HE100 table. | Travis Howell | |
Rename opcode. svn-id: r19174 | |||
2005-10-19 | Add HE100 version of floodFill. | Travis Howell | |
svn-id: r19172 | |||
2005-10-18 | Added flood fill support. Pajama2 puzzle seems to be ok now | Gregory Montoir | |
svn-id: r19158 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-17 | Added ResourceManager::isLocked; made ResourceManager::flags protected; ↵ | Max Horn | |
moved some stuff around svn-id: r19137 | |||
2005-10-02 | Basic verb display for C64 maniac. | Travis Howell | |
svn-id: r18924 | |||
2005-09-24 | A few opcode corrections for C64 maniac | Travis Howell | |
svn-id: r18876 | |||
2005-09-24 | C64 maniac handles input and verbs manually. | Travis Howell | |
svn-id: r18875 | |||
2005-09-24 | Rename & update opcode in C64 maniac. | Travis Howell | |
Remove unused SCUMM vars in C64 maniac svn-id: r18873 | |||
2005-09-24 | Rename & update opcode in C64 maniac. | Travis Howell | |
svn-id: r18868 | |||
2005-09-23 | Fix subtitle display in C64 maniac. | Travis Howell | |
svn-id: r18863 | |||
2005-09-22 | Convert old actor moving states. | Travis Howell | |
svn-id: r18858 | |||
2005-09-14 | Fix skipping cutscenes in C64 maniac. | Travis Howell | |
svn-id: r18820 | |||
2005-09-14 | Selection screen partly working in C64 maniac. | Travis Howell | |
svn-id: r18818 | |||
2005-09-14 | Fix room object loading in C64 maniac. | Travis Howell | |
svn-id: r18816 | |||
2005-09-06 | Jump opcodes in C64 really use Words not bytes, so overload them. | Eugene Sandulenko | |
svn-id: r18780 | |||
2005-09-06 | Completely revisited C64 opcodes table. Matched with disassembly. | Eugene Sandulenko | |
Most differences in opcodes is 16bits -> 8bits operands. Instead of duplicating code I just overload getVarOrDirectWord() and fetchScriptWord(). Saves considerable amount of code. At the moment reference is descumm. I.e. I modified the utility and later fixed script_c64.cpp. So there could be mistakes, though I doublechecked it. Best is to test it with real scripts. Difference in opcodes is so big that I wonder how it worked so well before, though we tried just few scripts. svn-id: r18778 | |||
2005-09-05 | Partially fixed utter mess with C64 opcodes. | Eugene Sandulenko | |
svn-id: r18777 | |||
2005-09-02 | cleanup | Gregory Montoir | |
svn-id: r18734 | |||
2005-08-31 | cleanup | Gregory Montoir | |
svn-id: r18727 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-07-30 | Add He70 version of function instead. | Travis Howell | |
svn-id: r18600 | |||
2005-07-19 | Applied patch #1238516, with very minor modifications. It gets rid of an | Torbjörn Andersson | |
old DOTT hack/workaround. svn-id: r18559 | |||
2005-07-07 | Applied my own patch #1233980 to fix compilation on my unstable Debian box, | Torbjörn Andersson | |
and to hopefully fix the previously rejected bug #1233194. svn-id: r18509 | |||
2005-06-14 | -Add more Backyard sports titles | Travis Howell | |
-Add additional HE100 opcodes changes for basketball -Fix baseball asserts in VAR_WIZ_TCOLOR svn-id: r18385 | |||
2005-06-13 | Add comments on smacker opcodes. | Travis Howell | |
svn-id: r18382 | |||
2005-06-13 | Rename opcode/function | Travis Howell | |
svn-id: r18381 | |||
2005-06-05 | Rename sprite functions, based on map. | Travis Howell | |
svn-id: r18349 | |||
2005-06-01 | Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash" | Eugene Sandulenko | |
svn-id: r18307 | |||
2005-05-28 | Fix load/save game regression in HE90+ games. | Travis Howell | |
svn-id: r18281 | |||
2005-05-28 | Sync opcode names and add HE72+ version of o_systemOps. | Travis Howell | |
svn-id: r18278 | |||
2005-05-26 | In V7/V8 games, use the blast text system to render verbs (this fixes bug ↵ | Max Horn | |
#1208956, but certainly will cause new regressions ;-) svn-id: r18267 |