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AgeCommit message (Expand)Author
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
2004-08-26Add some stubs for HE 7.2Travis Howell
2004-08-25Add some file opcode difference for HE 7.2Travis Howell
2004-08-25Rename var/opcodeTravis Howell
2004-08-25Add stubTravis Howell
2004-08-25Add all array related functions to HE 7.2Travis Howell
2004-08-25Another array change for HE 7.2Travis Howell
2004-08-25Add back change that were reverted by last commit.Travis Howell
2004-08-25HE 7.2 uses different array headers. they introduced start indexes, so itEugene Sandulenko
2004-08-24HE 7.2 uses different size in this opcode aloneTravis Howell
2004-08-24That should not have been removedTravis Howell
2004-08-24Remove some old/duplicate code.Travis Howell
2004-08-23Another stubTravis Howell
2004-08-23Another He 7.2 functionTravis Howell
2004-08-23Minor cleanupTravis Howell
2004-08-23Re-order opcodesTravis Howell
2004-08-23OoopsTravis Howell
2004-08-23Switch to caseTravis Howell
2004-08-23Switch function to He 7.2Travis Howell
2004-08-23Add He 7.2 classTravis Howell
2004-08-23More HE 7.2 changesTravis Howell
2004-08-23More changes for He 7.2 gamesTravis Howell
2004-08-23Add opcodeTravis Howell
2004-08-22Cursor code cleanupMax Horn
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
2004-07-04Match disasm., applies to The Dig too.Travis Howell
2004-07-03Not used by games, switch to invalid.Travis Howell
2004-06-30Changes for non-akos version of puttputtTravis Howell
2004-06-28oopsEugene Sandulenko
2004-06-28Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.Eugene Sandulenko
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
2004-06-27Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be confine...Max Horn
2004-06-24Add some more HE7 differences.Travis Howell
2004-06-23HE 7.0 fixesEugene Sandulenko
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
2004-06-20Didn't need to split it after all.Travis Howell
2004-06-06verbOps differences are minor, so merge back in.Travis Howell
2004-06-06o more _heversion usageEugene Sandulenko
2004-06-05Phase 3 of transition to _heversion.Eugene Sandulenko
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
2004-06-02Ignore imuse control code in HE gamesTravis Howell
2004-06-01(almost) fixed saving/loading images in fatty bears birthdayGregory Montoir
2004-06-01minor changesGregory Montoir
2004-06-01HE games use slightly different E1 opcodeTravis Howell
2004-06-01Preliminary versions of HE opcodes kernelGetFunctions andEugene Sandulenko
2004-05-31Add stub for HE o6_quitPauseRestart.Eugene Sandulenko
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-03-02Move to HE6Travis Howell
2004-03-02Ooops, just move everyting used by HE6 to HE6.Travis Howell
2004-03-02Divide up some code for HE6 and HE7Travis Howell