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2003-04-27and more share codePaweł Kołodziejski
svn-id: r7150
2003-04-27put some v2 code into share codePaweł Kołodziejski
svn-id: r7148
2003-04-27small fix for v2 opcodesPaweł Kołodziejski
svn-id: r7147
2003-04-26added more v2 opcodesPaweł Kołodziejski
svn-id: r7145
2003-04-26update for scumm v2Paweł Kołodziejski
svn-id: r7137
2003-04-23Some more V2 fixes for ZakJames Brown
svn-id: r7084
2003-04-21added two next v2 opcodesPaweł Kołodziejski
svn-id: r7068
2003-04-21added o2_ifClassOfIs opcodePaweł Kołodziejski
svn-id: r7065
2003-04-21added partialy o2_doSentence opcodePaweł Kołodziejski
svn-id: r7064
2003-04-21Another half-assed stub, this time for o2_printEgoJames Brown
svn-id: r7063
2003-04-21More V2 opcode workPaweł Kołodziejski
svn-id: r7060
2003-04-21added o2_drawObject opcodePaweł Kołodziejski
svn-id: r7055
2003-04-21added some v2 varsPaweł Kołodziejski
svn-id: r7054
2003-04-21some changes in v2 variablesPaweł Kołodziejski
svn-id: r7052
2003-04-21fixed object flags, it's right shifted half bytePaweł Kołodziejski
svn-id: r7049
2003-04-21add readFile stubJonathan Gray
svn-id: r7048
2003-04-20o2_actorSet stubsJames Brown
svn-id: r7037
2003-04-20V1/V2 charsets are internal, so we have no load function (yet)James Brown
svn-id: r7035
2003-04-20added initial v2 opcode tablePaweł Kołodziejski
svn-id: r7030
2003-04-11factored out some common codeMax Horn
svn-id: r6974
2003-03-18added script opcode for dig minigamePaweł Kołodziejski
svn-id: r6834
2003-03-07refactored some stuff (and made readMAXS virtual, with V2/V3 code having own ↵Max Horn
implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected svn-id: r6751
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-03-03add stub for opcode 0xE4Jonathan Gray
svn-id: r6671
2003-02-21add o6_shuffle and stub for o6_localizeArrayJonathan Gray
svn-id: r6629
2003-02-18stub opcode E0 which makes moondemo and fbdemo start yayJonathan Gray
svn-id: r6624
2003-02-18cleanupMax Horn
svn-id: r6621
2003-02-18change getDateTime to be a v6 opcode, and hopefully not break anythingJonathan Gray
svn-id: r6619
2003-02-17pickVarRandom stubJonathan Gray
svn-id: r6618
2003-02-17unstub stopTalking as the relevant function stopTalk() already exists in ↵Jonathan Gray
scummvm, add an attempt at findAllObjects that is hopefully not totally wrong, puttmoon now crashes on finding an AKOS block when it is expecting COST, some surgery may be required as all the AKOS stuff seems to be wrapped up in GF_AFTER_V7 svn-id: r6614
2003-02-16change o6_uknownCD name for o6_stampObjectJonathan Gray
svn-id: r6611
2003-02-15add stubs for openFile closeFile and deleteFile opcodesJonathan Gray
svn-id: r6608
2003-02-14add stub for o6_stopTalkingJonathan Gray
svn-id: r6606
2003-01-27Theoretically implement O_DRAW_OBJECT - although it doesn't seem to workJames Brown
svn-id: r6560
2003-01-26LCA03 sync: Modified version of the untrap patch, debuggerJames Brown
savegame/loadgame changes, attempts at making the ComI save/load screen (F1) work. The savegame part of the screen does not work due to a crash, the load part SHOULD... but something resets the saveload flags before they are processed (help! :) svn-id: r6545
2003-01-06cleanup; added a hack to avoid crash in the canon scene (at least it works ↵Max Horn
this way for me) svn-id: r6347
2003-01-06unified function names (compared to V8); added some FIXME commentsMax Horn
svn-id: r6344
2003-01-01fixed cutscene override in V8; cleanupMax Horn
svn-id: r6316
2002-12-31implemented o8_getDateTimeMax Horn
svn-id: r6295
2002-12-30More CMI opcode work. The Murray scene outside the Voodoo ladys house (-d1 ↵James Brown
-b201) and the Map (-d1 -b226) now mostly work svn-id: r6281
2002-12-27implemented V8 verbops fully, based on V6 - this contains some guessing and ↵Max Horn
may contain mistakes. Also added string width opcode svn-id: r6200
2002-12-26group startScript/Object codes (no code change)Max Horn
svn-id: r6180
2002-12-26map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ↵Max Horn
after the first sentence is uttered (looking into that now); various cleanup; added a guess at VAR_EGO (based on what cmidec says is the 'default_actor') svn-id: r6176
2002-12-26Update more CMI opcodes. The first room now starts, although actor text ↵James Brown
crashes if I try and draw it (Fingolfin?). Object Flags seem to be, suprise, wrong.. as the door to the outside starts open :) svn-id: r6169
2002-12-26dummy o8_startVideo implementationMax Horn
svn-id: r6166
2002-12-26reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ↵Max Horn
NUT based CharsetRenderer) svn-id: r6162
2002-12-25cleanupMax Horn
svn-id: r6140
2002-12-25chenged opcode o8_breakHerVar to o6_delayFramesPaweł Kołodziejski
svn-id: r6139
2002-12-25converted heaps of int16 to int for V8 compatibility; fixed defineArray for ↵Max Horn
V8; added some work in o8_kludge2 svn-id: r6132