index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
intern.h
Age
Commit message (
Expand
)
Author
2004-08-26
Add some stubs for HE 7.2
Travis Howell
2004-08-25
Add some file opcode difference for HE 7.2
Travis Howell
2004-08-25
Rename var/opcode
Travis Howell
2004-08-25
Add stub
Travis Howell
2004-08-25
Add all array related functions to HE 7.2
Travis Howell
2004-08-25
Another array change for HE 7.2
Travis Howell
2004-08-25
Add back change that were reverted by last commit.
Travis Howell
2004-08-25
HE 7.2 uses different array headers. they introduced start indexes, so it
Eugene Sandulenko
2004-08-24
HE 7.2 uses different size in this opcode alone
Travis Howell
2004-08-24
That should not have been removed
Travis Howell
2004-08-24
Remove some old/duplicate code.
Travis Howell
2004-08-23
Another stub
Travis Howell
2004-08-23
Another He 7.2 function
Travis Howell
2004-08-23
Minor cleanup
Travis Howell
2004-08-23
Re-order opcodes
Travis Howell
2004-08-23
Ooops
Travis Howell
2004-08-23
Switch to case
Travis Howell
2004-08-23
Switch function to He 7.2
Travis Howell
2004-08-23
Add He 7.2 class
Travis Howell
2004-08-23
More HE 7.2 changes
Travis Howell
2004-08-23
More changes for He 7.2 games
Travis Howell
2004-08-23
Add opcode
Travis Howell
2004-08-22
Cursor code cleanup
Max Horn
2004-08-14
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
Max Horn
2004-07-04
Match disasm., applies to The Dig too.
Travis Howell
2004-07-03
Not used by games, switch to invalid.
Travis Howell
2004-06-30
Changes for non-akos version of puttputt
Travis Howell
2004-06-28
oops
Eugene Sandulenko
2004-06-28
Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.
Eugene Sandulenko
2004-06-27
Renamed/documented some odd smush/insane vars
Max Horn
2004-06-27
Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be confine...
Max Horn
2004-06-24
Add some more HE7 differences.
Travis Howell
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-22
Add FBEAR: Partial fix for the piano, patch #977249
Travis Howell
2004-06-20
Didn't need to split it after all.
Travis Howell
2004-06-06
verbOps differences are minor, so merge back in.
Travis Howell
2004-06-06
o more _heversion usage
Eugene Sandulenko
2004-06-05
Phase 3 of transition to _heversion.
Eugene Sandulenko
2004-06-03
Phase 1 of move to _heversion use.
Eugene Sandulenko
2004-06-02
Ignore imuse control code in HE games
Travis Howell
2004-06-01
(almost) fixed saving/loading images in fatty bears birthday
Gregory Montoir
2004-06-01
minor changes
Gregory Montoir
2004-06-01
HE games use slightly different E1 opcode
Travis Howell
2004-06-01
Preliminary versions of HE opcodes kernelGetFunctions and
Eugene Sandulenko
2004-05-31
Add stub for HE o6_quitPauseRestart.
Eugene Sandulenko
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-02
Move to HE6
Travis Howell
2004-03-02
Ooops, just move everyting used by HE6 to HE6.
Travis Howell
2004-03-02
Divide up some code for HE6 and HE7
Travis Howell
2004-03-02
Implemented more HE opcode stringLen and added stub for opcode F4
Eugene Sandulenko
[next]