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path: root/scumm/intern.h
AgeCommit message (Expand)Author
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save g...Max Horn
2004-01-19moved some V6-only scumm vars to ScummEngine_v6Max Horn
2004-01-19smush and insane only work with V6 (this will allow moving some stuff from Sc...Max Horn
2004-01-09Fix for bug #873688Max Horn
2004-01-06updated copyright noticeMax Horn
2004-01-02Add another HE games opcode and case.Travis Howell
2003-12-17Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)Max Horn
2003-11-10changed opcode name to actorOpsPaweł Kołodziejski
2003-11-10renamed back to o6_ifclassofif and extended names for dim opcodesPaweł Kołodziejski
2003-11-10renamed opcode and added sobopcode commentsPaweł Kołodziejski
2003-11-09renamed some opcodes and added sobopcode commentsPaweł Kołodziejski
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-09-13fixed badly commitPaweł Kołodziejski
2003-09-13implemented fileWrite opcodePaweł Kołodziejski
2003-09-13implemented fileread opcodePaweł Kołodziejski
2003-09-13since _hFileTable is only used by Scumm_v6, there is no reason to put it into...Max Horn
2003-09-10fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation sho...Max Horn
2003-09-10instead of abusing the 'recursive' attribute to flag V2 background scripts, u...Max Horn
2003-08-31cleanup and make script_v2 use o5_saveLoadGameJonathan Gray
2003-08-31some things needed for supporting original save/load screens in v3 games, doe...Jonathan Gray
2003-08-28add readINI stub (a HEv7 op)Jonathan Gray
2003-08-18Add support for flashlight in v1 maniac by converting older values.Travis Howell
2003-08-14add maniacnes target, rather prelimary so people would be well advised not to...Jonathan Gray
2003-07-18Fix recursive calls of object scripts. In V2 for each object two scriptJochen Hoenicke
2003-07-14reduced duplicate codeMax Horn
2003-07-14Compares in V2 are unsigned (at least in Zak).Jochen Hoenicke
2003-07-12fixes for cutscenes in V2 gamesMax Horn
2003-07-01Add a few more actor debugger subcommands, and correct V2 coordinate translat...James Brown
2003-05-29more camera splitingMax Horn
2003-05-29moved camera stuff to own fileMax Horn
2003-05-29A few small V2 detection/init changesJames Brown
2003-05-22fixed Zak cashcardMax Horn
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...Max Horn
2003-05-21evil bug in V2 bitvar code fixed -> no more MM cutscene skip crashMax Horn
2003-05-21added v2 cutscene support (not quite complete; and crashes at some point in m...Max Horn
2003-05-20renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanupMax Horn
2003-05-19sync local changes, fix pickOneOfJonathan Gray
2003-05-18more V2 sentence cleanupMax Horn
2003-05-17yet another V2 sentence fix (now clicking on objects in Zak causes Zak to tal...Max Horn
2003-05-17Name some varsJames Brown
2003-05-17add stub for a hev7 opJonathan Gray
2003-05-16cleanupMax Horn
2003-05-14opcodes are just one byteMax Horn
2003-05-14added opcode 0xf7 (getActorZPlane)Max Horn
2003-05-11more V2 'char coord' fixesMax Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-05unified o?_isEqual, too (but not as nice due to hack)Max Horn