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path: root/scumm/intern.h
AgeCommit message (Expand)Author
2003-04-21add readFile stubJonathan Gray
2003-04-20o2_actorSet stubsJames Brown
2003-04-20V1/V2 charsets are internal, so we have no load function (yet)James Brown
2003-04-20added initial v2 opcode tablePaweł Kołodziejski
2003-04-11factored out some common codeMax Horn
2003-03-18added script opcode for dig minigamePaweł Kołodziejski
2003-03-07refactored some stuff (and made readMAXS virtual, with V2/V3 code having own ...Max Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-03-03add stub for opcode 0xE4Jonathan Gray
2003-02-21add o6_shuffle and stub for o6_localizeArrayJonathan Gray
2003-02-18stub opcode E0 which makes moondemo and fbdemo start yayJonathan Gray
2003-02-18cleanupMax Horn
2003-02-18change getDateTime to be a v6 opcode, and hopefully not break anythingJonathan Gray
2003-02-17pickVarRandom stubJonathan Gray
2003-02-17unstub stopTalking as the relevant function stopTalk() already exists in scum...Jonathan Gray
2003-02-16change o6_uknownCD name for o6_stampObjectJonathan Gray
2003-02-15add stubs for openFile closeFile and deleteFile opcodesJonathan Gray
2003-02-14add stub for o6_stopTalkingJonathan Gray
2003-01-27Theoretically implement O_DRAW_OBJECT - although it doesn't seem to workJames Brown
2003-01-26LCA03 sync: Modified version of the untrap patch, debuggerJames Brown
2003-01-06cleanup; added a hack to avoid crash in the canon scene (at least it works th...Max Horn
2003-01-06unified function names (compared to V8); added some FIXME commentsMax Horn
2003-01-01fixed cutscene override in V8; cleanupMax Horn
2002-12-31implemented o8_getDateTimeMax Horn
2002-12-30More CMI opcode work. The Murray scene outside the Voodoo ladys house (-d1 -b...James Brown
2002-12-27implemented V8 verbops fully, based on V6 - this contains some guessing and m...Max Horn
2002-12-26group startScript/Object codes (no code change)Max Horn
2002-12-26map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ...Max Horn
2002-12-26Update more CMI opcodes. The first room now starts, although actor text crash...James Brown
2002-12-26dummy o8_startVideo implementationMax Horn
2002-12-26reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ...Max Horn
2002-12-25cleanupMax Horn
2002-12-25chenged opcode o8_breakHerVar to o6_delayFramesPaweł Kołodziejski
2002-12-25converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...Max Horn
2002-12-25Clean up the hack. But it's still kinda a hack. Er. :)James Brown
2002-12-25more opcodes (we see graphics again, albeit only briefly before it crashes)Max Horn
2002-12-24enabled room & local scripts in V8; some more opcodesMax Horn
2002-12-24more V8 opcodes (mostly rerouting to V6 ones)Max Horn
2002-12-23don't let unknown V8 codes pass by (it makes debugging pretty hard)Max Horn
2002-12-23fix jumpTrue/jumpFalse opcodes; slightly better debug outputMax Horn
2002-12-23more V8 workMax Horn
2002-12-23some flesh to the V8 bonesMax Horn
2002-12-23more V8 mods; cleanupMax Horn
2002-12-23resolved some arguments with aquadran about how to go on about this :-). Rena...Max Horn
2002-12-23changed Dword to Uint32, I hope, Filgolfin will be happy :)Paweł Kołodziejski
2002-12-23updated list opcode script v8Paweł Kołodziejski
2002-12-23word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc...Max Horn
2002-12-22why not reuse the V6 opcode implementations, it would seems many of them are ...Max Horn
2002-12-22some more V8 opcode fleshMax Horn