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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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intern.h
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Author
2004-01-09
Fix for bug #873688
Max Horn
2004-01-06
updated copyright notice
Max Horn
2004-01-02
Add another HE games opcode and case.
Travis Howell
2003-12-17
Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)
Max Horn
2003-11-10
changed opcode name to actorOps
Paweł Kołodziejski
2003-11-10
renamed back to o6_ifclassofif and extended names for dim opcodes
Paweł Kołodziejski
2003-11-10
renamed opcode and added sobopcode comments
Paweł Kołodziejski
2003-11-09
renamed some opcodes and added sobopcode comments
Paweł Kołodziejski
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-10-28
cleanup: removed version/id from GameSettings
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-09-13
fixed badly commit
Paweł Kołodziejski
2003-09-13
implemented fileWrite opcode
Paweł Kołodziejski
2003-09-13
implemented fileread opcode
Paweł Kołodziejski
2003-09-13
since _hFileTable is only used by Scumm_v6, there is no reason to put it into...
Max Horn
2003-09-10
fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation sho...
Max Horn
2003-09-10
instead of abusing the 'recursive' attribute to flag V2 background scripts, u...
Max Horn
2003-08-31
cleanup and make script_v2 use o5_saveLoadGame
Jonathan Gray
2003-08-31
some things needed for supporting original save/load screens in v3 games, doe...
Jonathan Gray
2003-08-28
add readINI stub (a HEv7 op)
Jonathan Gray
2003-08-18
Add support for flashlight in v1 maniac by converting older values.
Travis Howell
2003-08-14
add maniacnes target, rather prelimary so people would be well advised not to...
Jonathan Gray
2003-07-18
Fix recursive calls of object scripts. In V2 for each object two script
Jochen Hoenicke
2003-07-14
reduced duplicate code
Max Horn
2003-07-14
Compares in V2 are unsigned (at least in Zak).
Jochen Hoenicke
2003-07-12
fixes for cutscenes in V2 games
Max Horn
2003-07-01
Add a few more actor debugger subcommands, and correct V2 coordinate translat...
James Brown
2003-05-29
more camera spliting
Max Horn
2003-05-29
moved camera stuff to own file
Max Horn
2003-05-29
A few small V2 detection/init changes
James Brown
2003-05-22
fixed Zak cashcard
Max Horn
2003-05-22
from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...
Max Horn
2003-05-21
evil bug in V2 bitvar code fixed -> no more MM cutscene skip crash
Max Horn
2003-05-21
added v2 cutscene support (not quite complete; and crashes at some point in m...
Max Horn
2003-05-20
renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanup
Max Horn
2003-05-19
sync local changes, fix pickOneOf
Jonathan Gray
2003-05-18
more V2 sentence cleanup
Max Horn
2003-05-17
yet another V2 sentence fix (now clicking on objects in Zak causes Zak to tal...
Max Horn
2003-05-17
Name some vars
James Brown
2003-05-17
add stub for a hev7 op
Jonathan Gray
2003-05-16
cleanup
Max Horn
2003-05-14
opcodes are just one byte
Max Horn
2003-05-14
added opcode 0xf7 (getActorZPlane)
Max Horn
2003-05-11
more V2 'char coord' fixes
Max Horn
2003-05-08
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...
Max Horn
2003-05-05
unified o?_isEqual, too (but not as nice due to hack)
Max Horn
2003-05-05
cleanup / reduced code duplication
Max Horn
2003-05-04
cleanup / fixes
Max Horn
2003-05-04
cleanup
Max Horn
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