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path: root/scumm/intern.h
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2005-05-18Add scripts file for C64 verisons, ready for future changes.Travis Howell
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...Max Horn
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-11Implement now spotted Logic opcode in funshops. Now need to find a placeEugene Sandulenko
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-10Rename opcodesTravis Howell
2005-05-10Rename opcodeTravis Howell
2005-05-09fixed spritesMarkDirtyGregory Montoir
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
2005-05-07Add missing opcode detailsTravis Howell
2005-05-05Move to HE80Travis Howell
2005-05-01Add feature flag for HE games with 16bit color.Travis Howell
2005-05-01VAR 78 controls platform in HE80+ games.Travis Howell
2005-05-01VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.Travis Howell
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
2005-04-29Add HE90 version of processActors().Travis Howell
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
2005-04-28Added new handleMouseOver to allow further refactoring of the V2 specific ver...Max Horn
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...Max Horn
2005-04-27Minor clean up, HE games should always copy strings directly.Travis Howell
2005-04-26desaturatePalette is V8 specificMax Horn
2005-04-26Save addtion HE opcodes specific variables.Travis Howell
2005-04-26Clean up HE save/load code, at the cost of savegame compatibility (v71he and ...Max Horn
2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...Max Horn
2005-04-26Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...Max Horn
2005-04-26Add stubs for the two smacker related opcodes in HE games.Travis Howell
2005-04-23Don't use Common::Map for the object table at all; rather use bsearch on a fi...Max Horn
2005-04-23Map is only needed in intern.hMax Horn
2005-04-23Always set file path separately in o72_openFile() so upper and lower case fil...Travis Howell
2005-04-22Add support for reading/writing to external config file in HE games.Travis Howell
2005-04-21cleanupGregory Montoir
2005-04-21Add palette function for HE99+ games.Travis Howell
2005-04-21Add palette function foe He99+ games.Travis Howell
2005-04-20Moved v2 verb code into class ScummEngine_v2Max Horn
2005-04-20Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); mo...Max Horn
2005-04-20Moved some more VARs; added comments to some of the vars which explain where ...Max Horn
2005-04-20Split initScummVars and overload it; this makes it possible to define more VA...Max Horn
2005-04-20Rename sprite field for HE games.Travis Howell
2005-04-20Since lost/smaller use default windows cursor we setup our ownEugene Sandulenko
2005-04-18Adjust again, for sound header differences.Travis Howell
2005-04-18Use correct music offsets for HE games, only a few demos use wrong tunes now.Travis Howell
2005-04-17New virtual method getObjectIdFromOBIMMax Horn
2005-04-17Split out some index reading code into a new method readIndexBlock()Max Horn
2005-04-14Add HE7.2 difference in o_getResourceSize().Travis Howell
2005-04-13Updated commentGregory Montoir
2005-04-13Ooops, was not used.Travis Howell
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
2005-04-12Sync.Travis Howell