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authorTravis Howell2005-05-18 02:32:25 +0000
committerTravis Howell2005-05-18 02:32:25 +0000
commita8106f8c1613b5e0f6ab3f25ad27c65ca4702f2c (patch)
tree6f22554b10bcb4c562f8202e6eb80b2f022de372 /scumm/intern.h
parent50abcb6683d221eea01048b77f185002a3cc154a (diff)
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Add scripts file for C64 verisons, ready for future changes.
svn-id: r18151
Diffstat (limited to 'scumm/intern.h')
-rw-r--r--scumm/intern.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/scumm/intern.h b/scumm/intern.h
index 1f2e372ea9..7021dab49f 100644
--- a/scumm/intern.h
+++ b/scumm/intern.h
@@ -376,6 +376,30 @@ protected:
byte VAR_BACKUP_VERB;
};
+/**
+ * Engine for version 2 SCUMM games.
+ */
+class ScummEngine_c64 : public ScummEngine_v2 {
+protected:
+ typedef void (ScummEngine_c64::*OpcodeProcC64)();
+ struct OpcodeEntryC64 {
+ OpcodeProcC64 proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryC64 *_opcodesC64;
+
+public:
+ ScummEngine_c64(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]);
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ /* Version 2 script opcodes */
+};
+
class ScummEngine_v6 : public ScummEngine {
friend class Insane;