Age | Commit message (Expand) | Author |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-09-13 | fixed badly commit | Paweł Kołodziejski |
2003-09-13 | implemented fileWrite opcode | Paweł Kołodziejski |
2003-09-13 | implemented fileread opcode | Paweł Kołodziejski |
2003-09-13 | since _hFileTable is only used by Scumm_v6, there is no reason to put it into... | Max Horn |
2003-09-10 | fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation sho... | Max Horn |
2003-09-10 | instead of abusing the 'recursive' attribute to flag V2 background scripts, u... | Max Horn |
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray |
2003-08-31 | some things needed for supporting original save/load screens in v3 games, doe... | Jonathan Gray |
2003-08-28 | add readINI stub (a HEv7 op) | Jonathan Gray |
2003-08-18 | Add support for flashlight in v1 maniac by converting older values. | Travis Howell |
2003-08-14 | add maniacnes target, rather prelimary so people would be well advised not to... | Jonathan Gray |
2003-07-18 | Fix recursive calls of object scripts. In V2 for each object two script | Jochen Hoenicke |
2003-07-14 | reduced duplicate code | Max Horn |
2003-07-14 | Compares in V2 are unsigned (at least in Zak). | Jochen Hoenicke |
2003-07-12 | fixes for cutscenes in V2 games | Max Horn |
2003-07-01 | Add a few more actor debugger subcommands, and correct V2 coordinate translat... | James Brown |
2003-05-29 | more camera spliting | Max Horn |
2003-05-29 | moved camera stuff to own file | Max Horn |
2003-05-29 | A few small V2 detection/init changes | James Brown |
2003-05-22 | fixed Zak cashcard | Max Horn |
2003-05-22 | from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p... | Max Horn |
2003-05-21 | evil bug in V2 bitvar code fixed -> no more MM cutscene skip crash | Max Horn |
2003-05-21 | added v2 cutscene support (not quite complete; and crashes at some point in m... | Max Horn |
2003-05-20 | renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanup | Max Horn |
2003-05-19 | sync local changes, fix pickOneOf | Jonathan Gray |
2003-05-18 | more V2 sentence cleanup | Max Horn |
2003-05-17 | yet another V2 sentence fix (now clicking on objects in Zak causes Zak to tal... | Max Horn |
2003-05-17 | Name some vars | James Brown |
2003-05-17 | add stub for a hev7 op | Jonathan Gray |
2003-05-16 | cleanup | Max Horn |
2003-05-14 | opcodes are just one byte | Max Horn |
2003-05-14 | added opcode 0xf7 (getActorZPlane) | Max Horn |
2003-05-11 | more V2 'char coord' fixes | Max Horn |
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[... | Max Horn |
2003-05-05 | unified o?_isEqual, too (but not as nice due to hack) | Max Horn |
2003-05-05 | cleanup / reduced code duplication | Max Horn |
2003-05-04 | cleanup / fixes | Max Horn |
2003-05-04 | cleanup | Max Horn |
2003-05-04 | yet more v2 fixes & cleanup | Max Horn |
2003-05-04 | more v2 fixes; cleanup | Max Horn |
2003-05-04 | cleanup; got rid of o2_printEgo | Max Horn |
2003-05-04 | o5_dummy -> o2_dummy (it's not used by the V5 code at all...) | Max Horn |
2003-05-03 | hack around v2 o2_delay problem | James Brown |
2003-04-30 | cleanup | Max Horn |
2003-04-28 | added two missing opcodes (well one is just a stub, but anyway :-) | Max Horn |
2003-04-27 | some fixes to v2 opcodes | Paweł Kołodziejski |
2003-04-27 | more share code, and fixes | Paweł Kołodziejski |
2003-04-27 | and more share code | Paweł Kołodziejski |