Age | Commit message (Expand) | Author |
2005-05-09 | Last part of patch #1163026 (Thumbnails for ScummEngine) | Max Horn |
2005-05-08 | Initial support for intensive floating point compuitations used in | Eugene Sandulenko |
2005-04-10 | Moved some room loading stuff into a new source file | Max Horn |
2005-04-07 | Add WIP on hePalette. | Travis Howell |
2005-04-07 | Patch from Quietust | Eugene Sandulenko |
2005-02-20 | Add WIP sprite struct for HE games, ready for functions. | Travis Howell |
2004-12-17 | Reduce code size of resource.cpp to help PalmOS port, by moving util code to ... | Max Horn |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-10-09 | Inital support for later HE games with altered opcode table. | Travis Howell |
2004-09-20 | Moved some init code around (hopefully this'll help PalmOS) | Max Horn |
2004-09-06 | Add HE 80/90 classes, will be filled up over time. | Travis Howell |
2004-08-23 | Add He 7.2 class | Travis Howell |
2004-08-22 | Quick & dirty HACK to allow building the SCUMM plugin again; this will break ... | Max Horn |
2004-06-24 | Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor | Eugene Sandulenko |
2004-04-06 | - split imuse digital code, | Paweł Kołodziejski |
2004-03-07 | renamed scumm/scummvm.cpp to scumm/scumm.cpp | Max Horn |
2004-03-01 | Started work on Freddi Fish. Since it is SPU version 7, added new class. | Eugene Sandulenko |
2004-02-07 | Add separate class for Humongous Entertainment games. | Travis Howell |
2004-01-30 | Various changes to the build system which allow building ScummVM in an extern... | Max Horn |
2004-01-19 | fix build system / dep checking | Max Horn |
2004-01-16 | Moved FT INSANE to a separate directory | Eugene Sandulenko |
2004-01-12 | forgot this one | Paweł Kołodziejski |
2004-01-06 | fix compilation on unix like systems | Max Horn |
2004-01-04 | split out cursor/palette code into separate source files | Max Horn |
2003-12-06 | Preliminary support for FT INSANE is added. To enable the code define | Eugene Sandulenko |
2003-09-24 | More Amiga V2/V3 sound updates from _Q_: | Travis Howell |
2003-09-18 | plugin work: right now, only with build rules for OS X. Once I can get it to ... | Max Horn |
2003-09-17 | some tweaks to the build system (work toward plugin support) | Max Horn |
2003-09-16 | Partial fix for Bug [636985] ZAK256: No kazoo tune | Jamieson Christian |
2003-09-07 | Add music player for Amiga versions of indy3ega/loom from unused. | Travis Howell |
2003-08-14 | Added music parser for special format of | Jamieson Christian |
2003-08-14 | Inital support for v1 maniac sound from Hoenicke | Travis Howell |
2003-06-14 | Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button fr... | Max Horn |
2003-05-30 | moved bomp stuff into own files; removed some of our 6 (!) bomp decoders | Max Horn |
2003-05-29 | moved camera stuff to own file | Max Horn |
2003-05-29 | more costuem code merging | Max Horn |
2003-05-26 | Added Hoenicke's PC-speaker waveform generator | Jamieson Christian |
2003-05-22 | Added new module to project files | Jamieson Christian |
2003-04-20 | added initial v2 opcode table | Paweł Kołodziejski |
2003-03-17 | update for smush changes | Jonathan Gray |
2003-03-13 | Remove blitter.cpp | Travis Howell |
2003-01-14 | Patch 667613: Extend gfxUsageBits[] | James Brown |
2002-12-28 | Separated IMuseDigital into its own files. | Jamieson Christian |
2002-12-25 | moved CharsetRendere into its own header/source file; changed Scumm::_charset... | Max Horn |
2002-12-25 | converted heaps of int16 to int for V8 compatibility; fixed defineArray for V... | Max Horn |
2002-12-25 | Hacky font support - first attempt :) | James Brown |
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it doesn't... | Max Horn |
2002-12-18 | Added instrument.cpp, instrument.h | Jamieson Christian |
2002-12-16 | New debugger core. Doesn't really have anything implemented yet, but is far m... | James Brown |
2002-12-12 | Tidy one or two things up for future V1/V2/V8 SCUMM support. | James Brown |