Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-02-06 | Removed pointless debug calls (they just cause overhead) | Max Horn | |
svn-id: r16738 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-10-23 | Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) | Max Horn | |
svn-id: r15671 | |||
2004-10-09 | Added methods to access charset x/y offs values (though those seem to be all ↵ | Max Horn | |
0 in COMI) svn-id: r15482 | |||
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of ↵ | Max Horn | |
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175 | |||
2004-08-08 | Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) | Max Horn | |
svn-id: r14521 | |||
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ↵ | Max Horn | |
adding a new high level method openFile to class ScummEngine) svn-id: r14346 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-04-08 | cleanup | Max Horn | |
svn-id: r13506 | |||
2004-04-05 | removed exception for no used nut font | Paweł Kołodziejski | |
svn-id: r13469 | |||
2004-04-04 | Added TODO/FIXME comment | Max Horn | |
svn-id: r13463 | |||
2004-04-04 | allow disabling of text shadow in NUT font renderer | Max Horn | |
svn-id: r13459 | |||
2004-02-02 | Fixed most bugs, so only cosmetic visual things left. | Eugene Sandulenko | |
o Support transparency for characters. Needed for cockpit rendering o Fixed bug in NUT renderer which drawed transparent characters garbled o Fixed long-standing (and outstanding) bug with SAUD error o Previous fix fixed music in some cases (scene transitions) o Fixed bug with palette being reset when smush video is rewind o Made debug level for insane adjustable at compile time (maybe I will remove it later) svn-id: r12717 | |||
2004-02-01 | Fix for bug #880418 (COMI: Subtitle problems) | Max Horn | |
svn-id: r12710 | |||
2004-01-15 | do a better job at charset clipping; some reengineering. However, to ↵ | Max Horn | |
properly fix text drawing in COMI, we need to do some major changes svn-id: r12417 | |||
2004-01-08 | fix maskpos (I think... needs testing) | Max Horn | |
svn-id: r12229 | |||
2004-01-07 | do clipping somewhat more efficiently | Max Horn | |
svn-id: r12214 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | replaced many instances of _screenWidth by VirtScreen::width, where ↵ | Max Horn | |
approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling svn-id: r12131 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 | |||
2003-10-17 | patch #823031: Support Russian Full Throttle | Max Horn | |
svn-id: r10879 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-09 | cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵ | Max Horn | |
(COMI: Lockup/crash on Skull Island) svn-id: r10144 | |||
2003-09-06 | added support for codec1 in nut renderer | Paweł Kołodziejski | |
svn-id: r10046 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-07 | make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be ↵ | Max Horn | |
unified, too) svn-id: r8375 | |||
2003-06-04 | some more cleanup | Max Horn | |
svn-id: r8304 | |||
2003-06-04 | some cleanup & refactoring (CJK fonts have proper shadows now, for example); ↵ | Max Horn | |
preparations to merge NutRenderer and SmushFont svn-id: r8303 | |||
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; ↵ | Max Horn | |
still needs more cleanup but already works well enough) svn-id: r8293 | |||
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); ↵ | Max Horn | |
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241 | |||
2003-05-27 | increased nut font debug level to 8 | Max Horn | |
svn-id: r8034 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-04-01 | Patch 713149: Fix OOB access | Max Horn | |
svn-id: r6893 | |||
2003-03-08 | hacked in some crude clipping code for drawChar; let's see if that helps ↵ | Max Horn | |
Valgrind svn-id: r6771 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-04 | load NUT fonts even if they do not specify full 256 chars (e.g. the COMI ↵ | Max Horn | |
demo only defines 233 chars svn-id: r6685 | |||
2003-03-03 | fix double free bug | Max Horn | |
svn-id: r6679 | |||
2003-03-03 | don't error out if a font is missing -> this fixes the COMI demo | Max Horn | |
svn-id: r6678 | |||
2003-01-30 | fixed crash with non-ASCII chars | Max Horn | |
svn-id: r6577 | |||
2003-01-19 | some cleanup | Paweł Kołodziejski | |
svn-id: r6515 | |||
2003-01-15 | made NUT font rendered honor _ignoreCharsetMask | Max Horn | |
svn-id: r6466 | |||
2002-12-31 | hacked in font shadow. font shadows are very important for readability. ↵ | Max Horn | |
However, the question remainds if this is the right way to achieve it; and also how to know when to *not* draw it... svn-id: r6301 | |||
2002-12-31 | added masking to nut charset renderer | Max Horn | |
svn-id: r6300 | |||
2002-12-31 | hack to get actor text color right | Max Horn | |
svn-id: r6299 | |||
2002-12-31 | fixed NUT text render when screen is scrolled | Max Horn | |
svn-id: r6297 | |||
2002-12-30 | removed more dead weight | Max Horn | |
svn-id: r6277 | |||
2002-12-30 | small optimization | Max Horn | |
svn-id: r6276 | |||
2002-12-27 | Error out when fonts are missing | James Brown | |
svn-id: r6190 |