Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-20 | Moved v2 verb code into class ScummEngine_v2 | Max Horn | |
svn-id: r17725 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell | |
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698 | |||
2005-04-18 | Ooops | Travis Howell | |
svn-id: r17665 | |||
2005-04-18 | Ooops | Travis Howell | |
svn-id: r17664 | |||
2005-04-18 | Add work around for inveotry background/items in putttime/puttzoo not always ↵ | Travis Howell | |
been drawn. svn-id: r17663 | |||
2005-04-17 | Move stuff around | Max Horn | |
svn-id: r17661 | |||
2005-04-17 | New virtual method getObjectIdFromOBIM | Max Horn | |
svn-id: r17660 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-10 | Init _numObjectsInRoom in another spot | Max Horn | |
svn-id: r17499 | |||
2005-04-09 | Fix check of the return value of findLocalObjectSlot() in loadFlObject() | Max Horn | |
svn-id: r17473 | |||
2005-04-08 | Patch from Quietust. | Eugene Sandulenko | |
Do not let invenotry arrows in MM NES trigger inventory script svn-id: r17453 | |||
2005-04-08 | Change from Quietust: | Travis Howell | |
-Fix inventory in NES version of maniac svn-id: r17447 | |||
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn | |
svn-id: r17420 | |||
2005-04-03 | Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added ↵ | Max Horn | |
comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max) svn-id: r17362 | |||
2005-04-03 | ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other ↵ | Max Horn | |
way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses svn-id: r17346 | |||
2005-04-01 | Turned setupRoomObject into a virtual method | Max Horn | |
svn-id: r17326 | |||
2005-04-01 | A random object state is possible in scumm7 too. | Travis Howell | |
svn-id: r17324 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-28 | Cleaned up the object mode code; removed the friend class ScummEngine from ↵ | Max Horn | |
class Gdi; moved dither code to ScummEngine svn-id: r17277 | |||
2005-03-28 | Fix for bug #1172037 (MANIAC v2: crash on mansion (regression)) | Max Horn | |
svn-id: r17275 | |||
2005-03-28 | findObject in HE72+ only checks object bounds | Travis Howell | |
findObject in He70/71 only needs additional polygon check svn-id: r17270 | |||
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn | |
svn-id: r17224 | |||
2005-03-16 | Patch from Quietust. Proper drawing of objects and fixes to inventory. | Eugene Sandulenko | |
svn-id: r17162 | |||
2005-03-13 | A few extra bits | Travis Howell | |
svn-id: r17110 | |||
2005-03-12 | Add missing case for getObjectData | Travis Howell | |
svn-id: r17109 | |||
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko | |
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068 | |||
2005-02-15 | Fix crash in updated Russian freddi1. | Eugene Sandulenko | |
svn-id: r16795 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-10-08 | Use image header to detect presence of the V8 flags field; rewrote that ↵ | Max Horn | |
flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags svn-id: r15479 | |||
2004-10-08 | Restrict to full game, since it doesn't exist in demo. | Travis Howell | |
svn-id: r15467 | |||
2004-10-07 | Use proper range for the (screen/local) strip values | Max Horn | |
svn-id: r15453 | |||
2004-10-07 | Fix blast object drawing glitches introduced by the smooth scrolling changes ↵ | Max Horn | |
(were visible with the inventory in The Dig) svn-id: r15449 | |||
2004-10-07 | Simplify calling drawBomp a littl | Max Horn | |
svn-id: r15448 | |||
2004-10-07 | I don't know if it matters, but I'll feel safer if we initialise maskPtr... | Torbjörn Andersson | |
svn-id: r15446 | |||
2004-10-07 | Correct values. | Travis Howell | |
svn-id: r15445 | |||
2004-09-27 | Revert, just made matters worse. | Travis Howell | |
svn-id: r15306 | |||
2004-09-27 | tentacle (and maybe others) were reading too far. | Travis Howell | |
Hopefully this way will work better. svn-id: r15305 | |||
2004-09-26 | Use enums instead of hard coding assumptions about their values (i.e. 1 in ↵ | Max Horn | |
this case) svn-id: r15294 | |||
2004-09-26 | Add HE object flag support | Travis Howell | |
svn-id: r15292 | |||
2004-09-26 | Correction. | Travis Howell | |
svn-id: r15290 | |||
2004-09-26 | flag computation makes no sense; the whole thing looks quirky :-/ | Max Horn | |
svn-id: r15289 | |||
2004-09-26 | Ooops | Travis Howell | |
svn-id: r15286 | |||
2004-09-26 | COMI reads object flag from headers, it doesn't use useOrDecompress at all. | Travis Howell | |
svn-id: r15285 | |||
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK related fixes | Max Horn | |
svn-id: r15250 | |||
2004-09-21 | More cleanup | Max Horn | |
svn-id: r15223 | |||
2004-09-19 | Removed some not necessary #defines which could (and did) lead to program | Eugene Sandulenko | |
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179 | |||
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of ↵ | Max Horn | |
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175 | |||
2004-09-12 | Correct variable name | Chris Apers | |
svn-id: r15025 | |||
2004-09-06 | fix compiler warnings, including a if (foo = bar) occurance | Jonathan Gray | |
svn-id: r14927 |