Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell | |
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18682 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-23 | Fix foCheckAlreadyLoaded case in findObjectInRoom; this is not used in any ↵ | Max Horn | |
SCUMM game, just added this for completeness (see patch tracker item #1222246) svn-id: r18440 | |||
2005-06-17 | update derefActor() argument | Gregory Montoir | |
svn-id: r18406 | |||
2005-05-23 | Turn Wiz struct into class as requested. | Eugene Sandulenko | |
svn-id: r18224 | |||
2005-05-18 | Patch from Quietust for MM NES: | Eugene Sandulenko | |
o Fix all actor mask bugs o Simplify masking considerably o Moved the decodesNESObject call from object.cpp into gfx.cpp svn-id: r18177 | |||
2005-05-18 | Add some differences in C64 maniac. | Travis Howell | |
svn-id: r18166 | |||
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko | |
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099 | |||
2005-05-14 | Applies to HE70 too. | Travis Howell | |
svn-id: r18092 | |||
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell | |
svn-id: r18091 | |||
2005-05-07 | Add missing opcode details | Travis Howell | |
Fix regression (Fields not initied) svn-id: r17938 | |||
2005-04-28 | Moved blast text/object code to ScummEngine_v6 | Max Horn | |
svn-id: r17856 | |||
2005-04-27 | Rename function. | Travis Howell | |
svn-id: r17839 | |||
2005-04-25 | Remove excess ; | Travis Howell | |
svn-id: r17794 | |||
2005-04-23 | Don't use Common::Map for the object table at all; rather use bsearch on a ↵ | Max Horn | |
fixed size table. svn-id: r17777 | |||
2005-04-20 | Moved v2 verb code into class ScummEngine_v2 | Max Horn | |
svn-id: r17725 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell | |
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698 | |||
2005-04-18 | Ooops | Travis Howell | |
svn-id: r17665 | |||
2005-04-18 | Ooops | Travis Howell | |
svn-id: r17664 | |||
2005-04-18 | Add work around for inveotry background/items in putttime/puttzoo not always ↵ | Travis Howell | |
been drawn. svn-id: r17663 | |||
2005-04-17 | Move stuff around | Max Horn | |
svn-id: r17661 | |||
2005-04-17 | New virtual method getObjectIdFromOBIM | Max Horn | |
svn-id: r17660 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-10 | Init _numObjectsInRoom in another spot | Max Horn | |
svn-id: r17499 | |||
2005-04-09 | Fix check of the return value of findLocalObjectSlot() in loadFlObject() | Max Horn | |
svn-id: r17473 | |||
2005-04-08 | Patch from Quietust. | Eugene Sandulenko | |
Do not let invenotry arrows in MM NES trigger inventory script svn-id: r17453 | |||
2005-04-08 | Change from Quietust: | Travis Howell | |
-Fix inventory in NES version of maniac svn-id: r17447 | |||
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn | |
svn-id: r17420 | |||
2005-04-03 | Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added ↵ | Max Horn | |
comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max) svn-id: r17362 | |||
2005-04-03 | ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other ↵ | Max Horn | |
way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses svn-id: r17346 | |||
2005-04-01 | Turned setupRoomObject into a virtual method | Max Horn | |
svn-id: r17326 | |||
2005-04-01 | A random object state is possible in scumm7 too. | Travis Howell | |
svn-id: r17324 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-28 | Cleaned up the object mode code; removed the friend class ScummEngine from ↵ | Max Horn | |
class Gdi; moved dither code to ScummEngine svn-id: r17277 | |||
2005-03-28 | Fix for bug #1172037 (MANIAC v2: crash on mansion (regression)) | Max Horn | |
svn-id: r17275 | |||
2005-03-28 | findObject in HE72+ only checks object bounds | Travis Howell | |
findObject in He70/71 only needs additional polygon check svn-id: r17270 | |||
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn | |
svn-id: r17224 | |||
2005-03-16 | Patch from Quietust. Proper drawing of objects and fixes to inventory. | Eugene Sandulenko | |
svn-id: r17162 | |||
2005-03-13 | A few extra bits | Travis Howell | |
svn-id: r17110 | |||
2005-03-12 | Add missing case for getObjectData | Travis Howell | |
svn-id: r17109 | |||
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko | |
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068 | |||
2005-02-15 | Fix crash in updated Russian freddi1. | Eugene Sandulenko | |
svn-id: r16795 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-10-08 | Use image header to detect presence of the V8 flags field; rewrote that ↵ | Max Horn | |
flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags svn-id: r15479 | |||
2004-10-08 | Restrict to full game, since it doesn't exist in demo. | Travis Howell | |
svn-id: r15467 | |||
2004-10-07 | Use proper range for the (screen/local) strip values | Max Horn | |
svn-id: r15453 | |||
2004-10-07 | Fix blast object drawing glitches introduced by the smooth scrolling changes ↵ | Max Horn | |
(were visible with the inventory in The Dig) svn-id: r15449 | |||
2004-10-07 | Simplify calling drawBomp a littl | Max Horn | |
svn-id: r15448 |