Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-10-08 | Use image header to detect presence of the V8 flags field; rewrote that ↵ | Max Horn | |
flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags svn-id: r15479 | |||
2004-10-08 | Restrict to full game, since it doesn't exist in demo. | Travis Howell | |
svn-id: r15467 | |||
2004-10-07 | Use proper range for the (screen/local) strip values | Max Horn | |
svn-id: r15453 | |||
2004-10-07 | Fix blast object drawing glitches introduced by the smooth scrolling changes ↵ | Max Horn | |
(were visible with the inventory in The Dig) svn-id: r15449 | |||
2004-10-07 | Simplify calling drawBomp a littl | Max Horn | |
svn-id: r15448 | |||
2004-10-07 | I don't know if it matters, but I'll feel safer if we initialise maskPtr... | Torbjörn Andersson | |
svn-id: r15446 | |||
2004-10-07 | Correct values. | Travis Howell | |
svn-id: r15445 | |||
2004-09-27 | Revert, just made matters worse. | Travis Howell | |
svn-id: r15306 | |||
2004-09-27 | tentacle (and maybe others) were reading too far. | Travis Howell | |
Hopefully this way will work better. svn-id: r15305 | |||
2004-09-26 | Use enums instead of hard coding assumptions about their values (i.e. 1 in ↵ | Max Horn | |
this case) svn-id: r15294 | |||
2004-09-26 | Add HE object flag support | Travis Howell | |
svn-id: r15292 | |||
2004-09-26 | Correction. | Travis Howell | |
svn-id: r15290 | |||
2004-09-26 | flag computation makes no sense; the whole thing looks quirky :-/ | Max Horn | |
svn-id: r15289 | |||
2004-09-26 | Ooops | Travis Howell | |
svn-id: r15286 | |||
2004-09-26 | COMI reads object flag from headers, it doesn't use useOrDecompress at all. | Travis Howell | |
svn-id: r15285 | |||
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK related fixes | Max Horn | |
svn-id: r15250 | |||
2004-09-21 | More cleanup | Max Horn | |
svn-id: r15223 | |||
2004-09-19 | Removed some not necessary #defines which could (and did) lead to program | Eugene Sandulenko | |
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179 | |||
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of ↵ | Max Horn | |
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175 | |||
2004-09-12 | Correct variable name | Chris Apers | |
svn-id: r15025 | |||
2004-09-06 | fix compiler warnings, including a if (foo = bar) occurance | Jonathan Gray | |
svn-id: r14927 | |||
2004-09-06 | HE 72+ games use a remove object from queue function. | Travis Howell | |
svn-id: r14916 | |||
2004-09-05 | Added BMAP support in objects. | Eugene Sandulenko | |
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911 | |||
2004-09-02 | HE games don't mask. | Travis Howell | |
svn-id: r14863 | |||
2004-08-27 | Added support for ImageHeader version 800, used by the COMI demo (inspired ↵ | Max Horn | |
by cyx' work, see RFE #690559: support comi demo) svn-id: r14798 | |||
2004-08-23 | A few changes for freddemo | Travis Howell | |
svn-id: r14693 | |||
2004-08-22 | Cursor code cleanup | Max Horn | |
svn-id: r14690 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-06-24 | Fix mouse cursors hotspot in HE games. | Travis Howell | |
HE games don't change cursor hotspot, when changing cursor image. svn-id: r14027 | |||
2004-06-21 | Leave as warning for now | Travis Howell | |
svn-id: r13992 | |||
2004-06-21 | Add some missing code | Travis Howell | |
svn-id: r13990 | |||
2004-06-13 | Applied my suggested fix for bug #960674, now that Fingolfin has had the | Torbjörn Andersson | |
chance to look at it. svn-id: r13957 | |||
2004-03-17 | Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵ | Max Horn | |
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325 | |||
2004-03-01 | Update comment on runInventoryScript() argument in setOwnerOf(). | Eugene Sandulenko | |
svn-id: r13125 | |||
2004-03-01 | Got rid of the Sam & Max inventory hack. This fixes at least one aspect of | Torbjörn Andersson | |
bug #907113. See also bug #493153 for the origins of the hack. It would be very nice if we could get this fix into 0.6.0 as well, because bug #907113 crashes ScummVM for reasons which escape me. But someone will have to verify that the fix is correct first. Pretty please...? svn-id: r13124 | |||
2004-02-18 | Change debugs back to warnings (As requested) | Travis Howell | |
svn-id: r12931 | |||
2004-02-15 | Add back fix for bug #738352 and restrict to needed games only (Checked ↵ | Travis Howell | |
against disasm.) svn-id: r12905 | |||
2004-02-13 | Switch warnings to debug | Travis Howell | |
svn-id: r12847 | |||
2004-01-19 | moved the sam&max inventory hack into o6_setOwner | Max Horn | |
svn-id: r12520 | |||
2004-01-16 | Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) ↵ | James Brown | |
- Fingolfin's commit and revision 1.162. Causes regressions such as Sam and Max bug #877798 (Inventory display glitches). Max - Sam and Max has the most complex usage of flObjects of most games, so if you want to test for regressions with these kind of changes it's your best bet :) svn-id: r12425 | |||
2004-01-11 | stupid me shouldn't write fixes, then in the last minute decide to put them ↵ | Max Horn | |
into another place, then commit it before recompiling once more <sigh> svn-id: r12329 | |||
2004-01-11 | Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't ↵ | Max Horn | |
draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-) svn-id: r12328 | |||
2004-01-11 | cleanup | Max Horn | |
svn-id: r12327 | |||
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to ↵ | Max Horn | |
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326 | |||
2004-01-11 | renamed removeObjectFromRoom to forceObjectRedraw | Max Horn | |
svn-id: r12325 | |||
2004-01-08 | more cleanup | Max Horn | |
svn-id: r12234 | |||
2004-01-08 | cleanup (make some more use of class Common::Rect) | Max Horn | |
svn-id: r12232 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-03 | renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵ | Max Horn | |
does); used virtual screen id constants in more places svn-id: r12122 |