Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-02-27 | patch #693475 attempt to address the actor facing problems in comi by erik | Jonathan Gray | |
svn-id: r6643 | |||
2003-01-26 | Patch 671031: Fix for MI1 intro crash + others (move new object | James Brown | |
clearing code into a more generic function, and call it earlier) svn-id: r6548 | |||
2003-01-18 | fix compilation under VC6 | Paweł Kołodziejski | |
svn-id: r6495 | |||
2003-01-17 | Clip strip value when removing objects | James Brown | |
svn-id: r6488 | |||
2003-01-16 | first blastText version. this is work in progress (note that e.g. text is ↵ | Max Horn | |
not clipped, and the extra information is not removed) svn-id: r6472 | |||
2003-01-14 | Patch 667613: Extend gfxUsageBits[] | James Brown | |
svn-id: r6453 | |||
2003-01-13 | clear object table for small header games, too | Max Horn | |
svn-id: r6448 | |||
2003-01-13 | fixed checkRange output; added checkRange call to drawObject; cleanup | Max Horn | |
svn-id: r6447 | |||
2003-01-13 | removed obsolete FIXME | Max Horn | |
svn-id: r6446 | |||
2003-01-13 | indention fix | Max Horn | |
svn-id: r6445 | |||
2003-01-12 | don't lock/unlock if resource was already locked | Max Horn | |
svn-id: r6439 | |||
2003-01-12 | fix beach crash in COMI | Max Horn | |
svn-id: r6438 | |||
2003-01-12 | fix banjo duel crash | Max Horn | |
svn-id: r6427 | |||
2003-01-12 | dump flObject scripts, too | Max Horn | |
svn-id: r6424 | |||
2003-01-12 | Remove the second biggest hack I've ever seen | James Brown | |
svn-id: r6423 | |||
2003-01-12 | End of flObject rewrite. It works! It works! :P | James Brown | |
svn-id: r6421 | |||
2003-01-12 | Fhew. Fix crash. | James Brown | |
svn-id: r6418 | |||
2003-01-12 | Small fix - _numLocalObjects is a 1-based array, so don't go reading bad ↵ | James Brown | |
memory :P svn-id: r6417 | |||
2003-01-12 | New method of local object management. Buggy, segfaults on the Part 1 screen ↵ | James Brown | |
and I don't know why yet.. svn-id: r6416 | |||
2003-01-11 | Better warn on the flObject 188/189 load hack | James Brown | |
svn-id: r6401 | |||
2003-01-11 | This is the second biggest hack I've ever seen! FlObject 188/189 hack. | James Brown | |
svn-id: r6400 | |||
2003-01-01 | Clean up the code a little. | James Brown | |
For some reason blast objects 188/189 are misbehaving, specifically you get a crash when talking to the voodoo lady. hit escape using this save: http://www.enderboi.com/misc/comi.s04 - I can't work out how the heck an association is created to begin with.. svn-id: r6311 | |||
2002-12-31 | added V8 support to drawVerbBitmap - not even sure if that is used in COMI, ↵ | Max Horn | |
though svn-id: r6286 | |||
2002-12-31 | implemented object drawing (still somewhat broken, we get a 'green screen' ↵ | Max Horn | |
effetc :-). Oh yes, this probably breaks save game compatibility for COMI. Oh yeah. As if I would care <g> svn-id: r6285 | |||
2002-12-31 | get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ↵ | Max Horn | |
script dumping svn-id: r6284 | |||
2002-12-28 | cleanup | Max Horn | |
svn-id: r6214 | |||
2002-12-27 | like rtRoom, rtRoomScripts should never expire while the room they belong ↵ | Max Horn | |
too is loaded; this fixes the crash when picking up the fishing rod svn-id: r6208 | |||
2002-12-27 | fixed flobject loading in V8 | Max Horn | |
svn-id: r6198 | |||
2002-12-26 | map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ↵ | Max Horn | |
after the first sentence is uttered (looking into that now); various cleanup; added a guess at VAR_EGO (based on what cmidec says is the 'default_actor') svn-id: r6176 | |||
2002-12-26 | fixed verb scripts | Max Horn | |
svn-id: r6175 | |||
2002-12-25 | fixed bomp cursor in CMI partially - still seeing ↵ | Max Horn | |
flickering/tearing/artifacts, though svn-id: r6124 | |||
2002-12-25 | Fix Dig regression | James Brown | |
svn-id: r6121 | |||
2002-12-25 | cleanup (really need to factor out a lot of this stuff into seperate methods) | Max Horn | |
svn-id: r6118 | |||
2002-12-25 | fixed warnings(errors) for VC6. | Paweł Kołodziejski | |
Endy I'm here now ! :-) svn-id: r6115 | |||
2002-12-25 | Skeleton for hacky font support using Smush's FontRenderer. Doesn't work ↵ | James Brown | |
(uncomment the loadFont line in script_v8 to test). Aquadran, where are you? :) svn-id: r6114 | |||
2002-12-25 | added (broken) cursor support for V8; enabled bomp drawing | Max Horn | |
svn-id: r6113 | |||
2002-12-24 | added a map from object names to object ids | Max Horn | |
svn-id: r6104 | |||
2002-12-24 | some hacks to get V8 loading further. It now fails because it can't find the ↵ | Max Horn | |
SMAP resource svn-id: r6102 | |||
2002-12-24 | Fix silly mistake | James Brown | |
svn-id: r6099 | |||
2002-12-24 | Fix a typo, add some more code. | James Brown | |
Current crash is caused due to the non-existant mapping between objid's and the object names svn-id: r6098 | |||
2002-12-24 | Cope with relocation of room scripts into a subbranch of LFLF, not ROOM | James Brown | |
svn-id: r6097 | |||
2002-12-24 | changed lots of stuff to read data in the V8 format; more changes still ↵ | Max Horn | |
needed, and one open problem: V8 IMHD has no obj_id, we need to work around that somehow, not yet sure what the correct way is (two find out, we either need to get into a state where this actually matters, so that we can do trial & error, or we need a disassmbly) svn-id: r6094 | |||
2002-12-21 | got rid of _curVirtScreen and VirtScreen::unk1; added some comments to ↵ | Max Horn | |
gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) svn-id: r6037 | |||
2002-12-13 | Patch #649356, INDY3: Possible intro fix | Max Horn | |
svn-id: r5924 | |||
2002-12-04 | more cleanup | Max Horn | |
svn-id: r5837 | |||
2002-11-11 | confine dodgy hack in indy3 that should probably be removed | Jonathan Gray | |
svn-id: r5515 | |||
2002-11-10 | Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" ↵ | James Brown | |
flag, so why translate it to something else?) *hurts khalek badly and mumbles about regression testing during a CVS freeze..* svn-id: r5508 | |||
2002-11-10 | properly translate class, read (i want my trains back), I'm told this will ↵ | Jonathan Gray | |
require regression testing for at least loom and zak by ender svn-id: r5481 | |||
2002-11-09 | fix for bomp scalling, missing duplicate table | Paweł Kołodziejski | |
svn-id: r5470 | |||
2002-11-06 | applied patch: #634326, and changed strip ranges for after and before scumm v7, | Paweł Kołodziejski | |
added comments to saveload svn-id: r5448 |