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path: root/scumm/object.cpp
AgeCommit message (Expand)Author
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-09-24Whitespace changesTorbjörn Andersson
2003-09-19changed scumm/object.cpp for V1/V2 once again - this time it really should ma...Max Horn
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn
2003-09-11let getObjActToObjActDist round up when dividing the distance by 8 for V1/V2 ...Max Horn
2003-09-09cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COM...Max Horn
2003-07-28more sanity checksMax Horn
2003-07-28adding an assert (better paranoid than letting a null pointer slip thru)Max Horn
2003-07-28fix return values in getObjectOrActorXY; turned unsafe derefActorSafe call in...Max Horn
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-06-30this FIXME is obsoleted by my recent fix for getMaskFromBoxMax Horn
2003-06-27fixed warningPaweł Kołodziejski
2003-06-26paranoia fix for getOBCDFromObject, in casegetResourceAddress returns 0Max Horn
2003-06-26added getOBIMFromObject and getObjectImage methods; changed code to use thoseMax Horn
2003-06-26added ResourceIterator, replacing two of the old findResource/findResourceSma...Max Horn
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...Max Horn
2003-06-20seems monkeyega & monkeyvga have byte values for the object name offset, tooMax Horn
2003-06-20fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i...Max Horn
2003-06-19instead of casting to byte, rather allow offsets > 255Max Horn
2003-06-18Fixed MSVC warningsJamieson Christian
2003-06-16Bypass the Maniac Mansion copy protection by making the security door stayTorbjörn Andersson
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
2003-06-14Format string/argument mismatch fix.Torbjörn Andersson
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06v1 object drawing updates from aquadranJonathan Gray
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
2003-06-01Reverted the recent o5_getClosestObjActor() change and fixed it byTorbjörn Andersson
2003-06-01cleanup / added comments / code unificationMax Horn
2003-05-31some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa...Max Horn
2003-05-31cleanupMax Horn
2003-05-30some cheap doxygen docs; cleanupMax Horn
2003-05-30moved bomp stuff into own files; removed some of our 6 (!) bomp decodersMax Horn
2003-05-30cleanupMax Horn
2003-05-30work around nexus crash (only in old savegames?)Max Horn
2003-05-28const as const can!Max Horn
2003-05-26cleanupMax Horn
2003-05-24some more debug outputMax Horn
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn
2003-05-22not needed anymore since we read the preposition flag directly from the obcd ...Max Horn
2003-05-22restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ...Max Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ...Max Horn
2003-05-20got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for l...Max Horn
2003-05-20renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanupMax Horn
2003-05-19don't touch untouchable objects in V2 gamesMax Horn
2003-05-18cleanupMax Horn
2003-05-17fixed object walk_x/walk_y for V2 gamesMax Horn
2003-05-16added roomobj dumping for bundle games (was trivial it turns out :-)Max Horn