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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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object.cpp
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Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2006-01-01
HE Games use more image states for objects.
Travis Howell
2005-11-18
Don't do full-screen updates when smooth-scrolling, but only update the chang...
Joost Peters
2005-10-29
Only applies to SCUMM 3/4.
Travis Howell
2005-10-22
Gdi::dbDrawMaskOnAll doesn't need to be set in TheDig and FT sets it when obj...
Gregory Montoir
2005-10-21
Gdi::dbDrawMaskOnAll shouldn't be set in COMI, this fixes bug #1329220.
Gregory Montoir
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-17
Added ResourceManager::isLocked; made ResourceManager::flags protected; moved...
Max Horn
2005-10-14
loadFlObject() should use object index, when checking if object is already lo...
Travis Howell
2005-10-14
HE games store and restore locked FlObjects between rooms.
Travis Howell
2005-10-13
Objects were not been swapped in HE games.
Travis Howell
2005-09-14
Selection screen in C64 maniac works.
Travis Howell
2005-09-14
Fix room object loading in C64 maniac.
Travis Howell
2005-08-14
Replace warnings with debug, errors or printfs:
Travis Howell
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-23
Fix foCheckAlreadyLoaded case in findObjectInRoom; this is not used in any SC...
Max Horn
2005-06-17
update derefActor() argument
Gregory Montoir
2005-05-23
Turn Wiz struct into class as requested.
Eugene Sandulenko
2005-05-18
Patch from Quietust for MM NES:
Eugene Sandulenko
2005-05-18
Add some differences in C64 maniac.
Travis Howell
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-14
Applies to HE70 too.
Travis Howell
2005-05-14
Add configure option to disable HE 70+ games.
Travis Howell
2005-05-07
Add missing opcode details
Travis Howell
2005-04-28
Moved blast text/object code to ScummEngine_v6
Max Horn
2005-04-27
Rename function.
Travis Howell
2005-04-25
Remove excess ;
Travis Howell
2005-04-23
Don't use Common::Map for the object table at all; rather use bsearch on a fi...
Max Horn
2005-04-20
Moved v2 verb code into class ScummEngine_v2
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-20
Replace all GF_HUMONGOUS use with _heversion.
Travis Howell
2005-04-18
Ooops
Travis Howell
2005-04-18
Ooops
Travis Howell
2005-04-18
Add work around for inveotry background/items in putttime/puttzoo not always ...
Travis Howell
2005-04-17
Move stuff around
Max Horn
2005-04-17
New virtual method getObjectIdFromOBIM
Max Horn
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-10
Init _numObjectsInRoom in another spot
Max Horn
2005-04-09
Fix check of the return value of findLocalObjectSlot() in loadFlObject()
Max Horn
2005-04-08
Patch from Quietust.
Eugene Sandulenko
2005-04-08
Change from Quietust:
Travis Howell
2005-04-06
Moved createResource, resourceStats, expireResources to ResourceManager
Max Horn
2005-04-03
Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...
Max Horn
2005-04-03
ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...
Max Horn
2005-04-01
Turned setupRoomObject into a virtual method
Max Horn
2005-04-01
A random object state is possible in scumm7 too.
Travis Howell
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-28
Cleaned up the object mode code; removed the friend class ScummEngine from cl...
Max Horn
2005-03-28
Fix for bug #1172037 (MANIAC v2: crash on mansion (regression))
Max Horn
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