Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-15 | fixed the evil, evil COMI crash on Mac OS X (and memory corrupter elsewhere, ↵ | Max Horn | |
maybe?). The last part of this change is the crucial one, computing the correct value for right_strip svn-id: r7527 | |||
2003-05-15 | bounds check; made data static | Max Horn | |
svn-id: r7519 | |||
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn | |
svn-id: r7489 | |||
2003-05-10 | fixed object drawing state handling for V2 games (this shouldn't cause any ↵ | Max Horn | |
regressions in newer games) svn-id: r7424 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-10 | fixed script dumping for flobject script in V6/V7 games | Max Horn | |
svn-id: r7419 | |||
2003-05-10 | added a 'width' parameter to drawBitmap (contrary to 'numstrips', it ↵ | Max Horn | |
specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height' svn-id: r7412 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-04 | fixed roomobj dumping | Max Horn | |
svn-id: r7316 | |||
2003-05-01 | fixed regression in MonkeyVGA <sigh>. Aquadran, is the 16 right even for ↵ | Max Horn | |
GF_OLD_BUNDLE ? Or should it just always be 1? svn-id: r7252 | |||
2003-04-28 | ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ↵ | Max Horn | |
Indy3VGA, too). Reverting this change partially. If anybody experiences problem selecting certain objects in other GF_SMALL_HEADER, tell me svn-id: r7186 | |||
2003-04-28 | fixed two offsets for V2 and two warnings | Paweł Kołodziejski | |
svn-id: r7185 | |||
2003-04-28 | cleanup (yes, the parentstate was changed from 1 to 16 for V3/V4 games - ↵ | Max Horn | |
but that actually seems to be correct, according to older comments in this file, and the disassmbly) svn-id: r7175 | |||
2003-04-26 | fixed offsets for object names for scumm v2 | Paweł Kołodziejski | |
svn-id: r7142 | |||
2003-04-26 | fixed object names in Indy3EGA and Loom | Max Horn | |
svn-id: r7139 | |||
2003-04-26 | update for scumm v2 | Paweł Kołodziejski | |
svn-id: r7137 | |||
2003-04-26 | renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵ | Max Horn | |
Loom svn-id: r7132 | |||
2003-04-21 | fixes for v3 broken by v2 | Paweł Kołodziejski | |
svn-id: r7057 | |||
2003-04-21 | changes for v2 resources | Paweł Kołodziejski | |
svn-id: r7053 | |||
2003-04-13 | shouldn't be increased to next search object ? | Paweł Kołodziejski | |
svn-id: r7009 | |||
2003-04-13 | handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), ↵ | Paweł Kołodziejski | |
getObjOrActorName() funcs svn-id: r7003 | |||
2003-04-13 | handle old_bundle size at addObjectToInventory() func | Paweł Kołodziejski | |
svn-id: r7002 | |||
2003-04-12 | fixed OLD_BUNDLE object image offset | Max Horn | |
svn-id: r6991 | |||
2003-04-12 | added GF_OLD_BUNDLE to findObjectInRoom | Max Horn | |
svn-id: r6986 | |||
2003-04-12 | lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets ↵ | Max Horn | |
further :-) svn-id: r6977 | |||
2003-03-08 | added yet another sanity check (assert); fixed long standing evil bug in ↵ | Max Horn | |
getObjNewDir / getObjOldDir svn-id: r6763 | |||
2003-03-08 | some more dummy code for valgrind debugging | Max Horn | |
svn-id: r6762 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2003-03-05 | Patch #697848: Small removeObjectFromRoom() cleanup | Max Horn | |
svn-id: r6689 | |||
2003-03-02 | patch #696030: CMI: More actor direction fixes | Max Horn | |
svn-id: r6662 | |||
2003-03-02 | fixed warnings | Paweł Kołodziejski | |
svn-id: r6659 | |||
2003-02-27 | patch #693475 attempt to address the actor facing problems in comi by erik | Jonathan Gray | |
svn-id: r6643 | |||
2003-01-26 | Patch 671031: Fix for MI1 intro crash + others (move new object | James Brown | |
clearing code into a more generic function, and call it earlier) svn-id: r6548 | |||
2003-01-18 | fix compilation under VC6 | Paweł Kołodziejski | |
svn-id: r6495 | |||
2003-01-17 | Clip strip value when removing objects | James Brown | |
svn-id: r6488 | |||
2003-01-16 | first blastText version. this is work in progress (note that e.g. text is ↵ | Max Horn | |
not clipped, and the extra information is not removed) svn-id: r6472 | |||
2003-01-14 | Patch 667613: Extend gfxUsageBits[] | James Brown | |
svn-id: r6453 | |||
2003-01-13 | clear object table for small header games, too | Max Horn | |
svn-id: r6448 | |||
2003-01-13 | fixed checkRange output; added checkRange call to drawObject; cleanup | Max Horn | |
svn-id: r6447 | |||
2003-01-13 | removed obsolete FIXME | Max Horn | |
svn-id: r6446 | |||
2003-01-13 | indention fix | Max Horn | |
svn-id: r6445 | |||
2003-01-12 | don't lock/unlock if resource was already locked | Max Horn | |
svn-id: r6439 | |||
2003-01-12 | fix beach crash in COMI | Max Horn | |
svn-id: r6438 | |||
2003-01-12 | fix banjo duel crash | Max Horn | |
svn-id: r6427 | |||
2003-01-12 | dump flObject scripts, too | Max Horn | |
svn-id: r6424 | |||
2003-01-12 | Remove the second biggest hack I've ever seen | James Brown | |
svn-id: r6423 | |||
2003-01-12 | End of flObject rewrite. It works! It works! :P | James Brown | |
svn-id: r6421 | |||
2003-01-12 | Fhew. Fix crash. | James Brown | |
svn-id: r6418 | |||
2003-01-12 | Small fix - _numLocalObjects is a 1-based array, so don't go reading bad ↵ | James Brown | |
memory :P svn-id: r6417 |