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path: root/scumm/object.cpp
AgeCommit message (Expand)Author
2003-05-22not needed anymore since we read the preposition flag directly from the obcd ...Max Horn
2003-05-22restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ...Max Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ...Max Horn
2003-05-20got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for l...Max Horn
2003-05-20renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanupMax Horn
2003-05-19don't touch untouchable objects in V2 gamesMax Horn
2003-05-18cleanupMax Horn
2003-05-17fixed object walk_x/walk_y for V2 gamesMax Horn
2003-05-16added roomobj dumping for bundle games (was trivial it turns out :-)Max Horn
2003-05-15fixed the evil, evil COMI crash on Mac OS X (and memory corrupter elsewhere, ...Max Horn
2003-05-15bounds check; made data staticMax Horn
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
2003-05-10fixed object drawing state handling for V2 games (this shouldn't cause any re...Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-10fixed script dumping for flobject script in V6/V7 gamesMax Horn
2003-05-10added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifie...Max Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-04fixed roomobj dumpingMax Horn
2003-05-01fixed regression in MonkeyVGA <sigh>. Aquadran, is the 16 right even for GF_O...Max Horn
2003-04-28ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ...Max Horn
2003-04-28fixed two offsets for V2 and two warningsPaweł Kołodziejski
2003-04-28cleanup (yes, the parentstate was changed from 1 to 16 for V3/V4 games - but...Max Horn
2003-04-26fixed offsets for object names for scumm v2Paweł Kołodziejski
2003-04-26fixed object names in Indy3EGA and LoomMax Horn
2003-04-26update for scumm v2Paweł Kołodziejski
2003-04-26renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ...Max Horn
2003-04-21fixes for v3 broken by v2Paweł Kołodziejski
2003-04-21changes for v2 resourcesPaweł Kołodziejski
2003-04-13shouldn't be increased to next search object ?Paweł Kołodziejski
2003-04-13handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), getObjOrAc...Paweł Kołodziejski
2003-04-13handle old_bundle size at addObjectToInventory() funcPaweł Kołodziejski
2003-04-12fixed OLD_BUNDLE object image offsetMax Horn
2003-04-12added GF_OLD_BUNDLE to findObjectInRoomMax Horn
2003-04-12lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets fur...Max Horn
2003-03-08added yet another sanity check (assert); fixed long standing evil bug in getO...Max Horn
2003-03-08some more dummy code for valgrind debuggingMax Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-03-05Patch #697848: Small removeObjectFromRoom() cleanupMax Horn
2003-03-02patch #696030: CMI: More actor direction fixesMax Horn
2003-03-02fixed warningsPaweł Kołodziejski
2003-02-27patch #693475 attempt to address the actor facing problems in comi by erikJonathan Gray
2003-01-26Patch 671031: Fix for MI1 intro crash + others (move new objectJames Brown
2003-01-18fix compilation under VC6Paweł Kołodziejski
2003-01-17Clip strip value when removing objectsJames Brown
2003-01-16first blastText version. this is work in progress (note that e.g. text is not...Max Horn
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2003-01-13clear object table for small header games, tooMax Horn
2003-01-13fixed checkRange output; added checkRange call to drawObject; cleanupMax Horn