Age | Commit message (Expand) | Author |
2003-05-22 | not needed anymore since we read the preposition flag directly from the obcd ... | Max Horn |
2003-05-22 | restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ... | Max Horn |
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn |
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ... | Max Horn |
2003-05-20 | got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for l... | Max Horn |
2003-05-20 | renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanup | Max Horn |
2003-05-19 | don't touch untouchable objects in V2 games | Max Horn |
2003-05-18 | cleanup | Max Horn |
2003-05-17 | fixed object walk_x/walk_y for V2 games | Max Horn |
2003-05-16 | added roomobj dumping for bundle games (was trivial it turns out :-) | Max Horn |
2003-05-15 | fixed the evil, evil COMI crash on Mac OS X (and memory corrupter elsewhere, ... | Max Horn |
2003-05-15 | bounds check; made data static | Max Horn |
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn |
2003-05-10 | fixed object drawing state handling for V2 games (this shouldn't cause any re... | Max Horn |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-10 | fixed script dumping for flobject script in V6/V7 games | Max Horn |
2003-05-10 | added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifie... | Max Horn |
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[... | Max Horn |
2003-05-04 | fixed roomobj dumping | Max Horn |
2003-05-01 | fixed regression in MonkeyVGA <sigh>. Aquadran, is the 16 right even for GF_O... | Max Horn |
2003-04-28 | ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ... | Max Horn |
2003-04-28 | fixed two offsets for V2 and two warnings | Paweł Kołodziejski |
2003-04-28 | cleanup (yes, the parentstate was changed from 1 to 16 for V3/V4 games - but... | Max Horn |
2003-04-26 | fixed offsets for object names for scumm v2 | Paweł Kołodziejski |
2003-04-26 | fixed object names in Indy3EGA and Loom | Max Horn |
2003-04-26 | update for scumm v2 | Paweł Kołodziejski |
2003-04-26 | renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ... | Max Horn |
2003-04-21 | fixes for v3 broken by v2 | Paweł Kołodziejski |
2003-04-21 | changes for v2 resources | Paweł Kołodziejski |
2003-04-13 | shouldn't be increased to next search object ? | Paweł Kołodziejski |
2003-04-13 | handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), getObjOrAc... | Paweł Kołodziejski |
2003-04-13 | handle old_bundle size at addObjectToInventory() func | Paweł Kołodziejski |
2003-04-12 | fixed OLD_BUNDLE object image offset | Max Horn |
2003-04-12 | added GF_OLD_BUNDLE to findObjectInRoom | Max Horn |
2003-04-12 | lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets fur... | Max Horn |
2003-03-08 | added yet another sanity check (assert); fixed long standing evil bug in getO... | Max Horn |
2003-03-08 | some more dummy code for valgrind debugging | Max Horn |
2003-03-06 | updated copyrights headers | Paweł Kołodziejski |
2003-03-06 | and more cleanup | Paweł Kołodziejski |
2003-03-05 | Patch #697848: Small removeObjectFromRoom() cleanup | Max Horn |
2003-03-02 | patch #696030: CMI: More actor direction fixes | Max Horn |
2003-03-02 | fixed warnings | Paweł Kołodziejski |
2003-02-27 | patch #693475 attempt to address the actor facing problems in comi by erik | Jonathan Gray |
2003-01-26 | Patch 671031: Fix for MI1 intro crash + others (move new object | James Brown |
2003-01-18 | fix compilation under VC6 | Paweł Kołodziejski |
2003-01-17 | Clip strip value when removing objects | James Brown |
2003-01-16 | first blastText version. this is work in progress (note that e.g. text is not... | Max Horn |
2003-01-14 | Patch 667613: Extend gfxUsageBits[] | James Brown |
2003-01-13 | clear object table for small header games, too | Max Horn |
2003-01-13 | fixed checkRange output; added checkRange call to drawObject; cleanup | Max Horn |