Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko | |
and hercAmber. Updated documentation accordingly. svn-id: r16975 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-27 | Reducing header dependencies a bit | Max Horn | |
svn-id: r16347 | |||
2004-10-04 | Add missing roomOps case for HE games. | Travis Howell | |
svn-id: r15404 | |||
2004-09-21 | cleanup | Max Horn | |
svn-id: r15224 | |||
2004-09-21 | cleanup | Max Horn | |
svn-id: r15222 | |||
2004-09-18 | preliminar AuxQueue support (freddemo intro), some glitches though | Gregory Montoir | |
svn-id: r15149 | |||
2004-09-03 | preliminar Wiz images support (HE 72) | Gregory Montoir | |
svn-id: r14875 | |||
2004-08-15 | Correct value | Travis Howell | |
svn-id: r14622 | |||
2004-07-26 | Ooops, adjust for start value. | Travis Howell | |
svn-id: r14338 | |||
2004-07-26 | Ooops, adjust for start value. | Travis Howell | |
svn-id: r14337 | |||
2004-07-26 | Fix darkness issues in Amiga verisons of FOA/MI2. | Travis Howell | |
svn-id: r14333 | |||
2004-07-25 | Fix love sign missing when black light turned on, in Sam & Max regression. | Travis Howell | |
svn-id: r14325 | |||
2004-07-25 | Merge palette functions. | Travis Howell | |
svn-id: r14324 | |||
2004-07-25 | Sam & Max doesn't need separate palette, just uses _shadowPalette. | Travis Howell | |
svn-id: r14323 | |||
2004-07-13 | Simpler method from _sev | Travis Howell | |
svn-id: r14203 | |||
2004-07-13 | More palette changes needed for HE 7.0 games. | Travis Howell | |
svn-id: r14202 | |||
2004-07-11 | Color cycling is only used in SCUMM 4+ games. | Travis Howell | |
svn-id: r14186 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-13 | Add EGA palette range correction (#896434) | Travis Howell | |
svn-id: r12850 | |||
2004-02-04 | No longer required. | Travis Howell | |
svn-id: r12721 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | split out cursor/palette code into separate source files | Max Horn | |
svn-id: r12138 |