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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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player_v1.cpp
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Commit message (
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Author
2004-03-05
Initialize _random_lsr to avoid valgrind warnings
Jochen Hoenicke
2004-01-08
unify _vm / _scumm usage
Max Horn
2004-01-08
add newlines to end of files
Oliver Kiehl
2004-01-08
No more needed
Chris Apers
2004-01-06
updated copyright notice
Max Horn
2003-12-18
PalmOS sound API cannot access globals or functions out of the first segment
Chris Apers
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-10-05
cleanup
Max Horn
2003-10-03
cleanup / doxygenification
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-09-30
Generated signed sound samples (cf. feature request #812913).
Jochen Hoenicke
2003-09-19
cleanup; some more fixed need afnow that the premix proc is expected to gener...
Max Horn
2003-09-19
cleanup
Max Horn
2003-09-19
This change was made to player_v2.cpp recently, and seems to fix bug
Torbjörn Andersson
2003-09-18
unify legal headers a bit here
Max Horn
2003-09-18
moved engine.* to base; this fixes some linking issues when building a barebo...
Max Horn
2003-09-07
added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...
Max Horn
2003-08-15
implement the PCjr chunk 1 sounds.
Jochen Hoenicke
2003-08-14
Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).
Jochen Hoenicke
2003-08-14
v1 maniac sound player
Travis Howell