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path: root/scumm/player_v2.cpp
AgeCommit message (Collapse)Author
2003-06-27cleanupMax Horn
svn-id: r8662
2003-06-15cleanupMax Horn
svn-id: r8494
2003-06-07This should be the right check for header_len.Jochen Hoenicke
I first thought that old games did not have GF_SMALL_HEADER. svn-id: r8379
2003-06-07replaced GF_AFTER with _versionMax Horn
svn-id: r8372
2003-06-06I have no idea if this is right, but at least sound seems to be workingTorbjörn Andersson
again in Maniac Mansion, Zak and EGA Loom. svn-id: r8365
2003-06-06Added a fix for music_timer in V3 games.Jochen Hoenicke
svn-id: r8361
2003-06-05Synchronize channels playing the same frequency. This preventsJochen Hoenicke
interference effects. svn-id: r8318
2003-06-01I forgot one note_length entry.Jochen Hoenicke
svn-id: r8247
2003-06-01Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.Jochen Hoenicke
svn-id: r8245
2003-06-01Added new note-lengths of indy3ega/loom. Fixed internote spacing.Jochen Hoenicke
svn-id: r8242
2003-05-31fixed warningMax Horn
svn-id: r8188
2003-05-31Made thread-safe.Jochen Hoenicke
PCjr support. Rewrote the generator, so I can reuse more code between PCjr and speaker output. Added function to set master volume and to switch between PCjr and speaker. svn-id: r8185
2003-05-31Added missing random freqmod entries (water doesn't beep anymore :)Jochen Hoenicke
Removed extra newlines from debugging output. svn-id: r8166
2003-05-31Cleaned up the sample generator.Jochen Hoenicke
Added support for new opcodes as they are in Loom. I didn't enable Loom sound, as there are some issues (indyega, loomdemo) that need to be resolved first. svn-id: r8165
2003-05-26Fixed shadow variableJamieson Christian
svn-id: r8025
2003-05-26Added Hoenicke's PC-speaker waveform generatorJamieson Christian
and script interpreter for GF_OLD_BUNDLE music resources. We'll try to get the waveform generator into a MidiDriver wrapper for use with the 'SPK' resources of later games, but this is usable for now. Great work, Hoenicke! svn-id: r8023