Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-27 | cleanup | Max Horn | |
svn-id: r8662 | |||
2003-06-15 | cleanup | Max Horn | |
svn-id: r8494 | |||
2003-06-07 | This should be the right check for header_len. | Jochen Hoenicke | |
I first thought that old games did not have GF_SMALL_HEADER. svn-id: r8379 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-06 | I have no idea if this is right, but at least sound seems to be working | Torbjörn Andersson | |
again in Maniac Mansion, Zak and EGA Loom. svn-id: r8365 | |||
2003-06-06 | Added a fix for music_timer in V3 games. | Jochen Hoenicke | |
svn-id: r8361 | |||
2003-06-05 | Synchronize channels playing the same frequency. This prevents | Jochen Hoenicke | |
interference effects. svn-id: r8318 | |||
2003-06-01 | I forgot one note_length entry. | Jochen Hoenicke | |
svn-id: r8247 | |||
2003-06-01 | Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized. | Jochen Hoenicke | |
svn-id: r8245 | |||
2003-06-01 | Added new note-lengths of indy3ega/loom. Fixed internote spacing. | Jochen Hoenicke | |
svn-id: r8242 | |||
2003-05-31 | fixed warning | Max Horn | |
svn-id: r8188 | |||
2003-05-31 | Made thread-safe. | Jochen Hoenicke | |
PCjr support. Rewrote the generator, so I can reuse more code between PCjr and speaker output. Added function to set master volume and to switch between PCjr and speaker. svn-id: r8185 | |||
2003-05-31 | Added missing random freqmod entries (water doesn't beep anymore :) | Jochen Hoenicke | |
Removed extra newlines from debugging output. svn-id: r8166 | |||
2003-05-31 | Cleaned up the sample generator. | Jochen Hoenicke | |
Added support for new opcodes as they are in Loom. I didn't enable Loom sound, as there are some issues (indyega, loomdemo) that need to be resolved first. svn-id: r8165 | |||
2003-05-26 | Fixed shadow variable | Jamieson Christian | |
svn-id: r8025 | |||
2003-05-26 | Added Hoenicke's PC-speaker waveform generator | Jamieson Christian | |
and script interpreter for GF_OLD_BUNDLE music resources. We'll try to get the waveform generator into a MidiDriver wrapper for use with the 'SPK' resources of later games, but this is usable for now. Great work, Hoenicke! svn-id: r8023 |