Age | Commit message (Collapse) | Author |
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svn-id: r10070
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IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
svn-id: r10069
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(initial stab, more work to follow)
svn-id: r10066
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Allocate a 4th channel and map all accesses to out of bounds
channels to this channel.
svn-id: r9705
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PCjr support for V1 games, bug fix in speaker support.
set_pcjr is now called by Player_V2 constructor according to midi driver.
Renaming of member variables to begin with an underscore.
svn-id: r9692
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Had to move music init for v1/v2 games to get this working
svn-id: r9675
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65535, but all we care about are 44100 and 48000 anyway)
svn-id: r9510
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now in util.*)
svn-id: r8777
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svn-id: r8662
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svn-id: r8494
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svn-id: r8361
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svn-id: r8245
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PCjr support.
Rewrote the generator, so I can reuse more code between PCjr and speaker output.
Added function to set master volume and to switch between PCjr and speaker.
svn-id: r8185
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and script interpreter for GF_OLD_BUNDLE music resources.
We'll try to get the waveform generator into a
MidiDriver wrapper for use with the 'SPK' resources
of later games, but this is usable for now.
Great work, Hoenicke!
svn-id: r8023
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