Age | Commit message (Collapse) | Author |
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MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
svn-id: r15944
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svn-id: r15917
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svn-id: r15915
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NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
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svn-id: r12262
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svn-id: r12249
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svn-id: r12245
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svn-id: r12176
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svn-id: r11740
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svn-id: r11217
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svn-id: r10620
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svn-id: r10578
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explicitly
svn-id: r10571
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svn-id: r10567
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makes room for a potential 'Scumm' namespace)
svn-id: r10549
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svn-id: r10510
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generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2)
svn-id: r10312
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svn-id: r10070
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IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
svn-id: r10069
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(initial stab, more work to follow)
svn-id: r10066
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Allocate a 4th channel and map all accesses to out of bounds
channels to this channel.
svn-id: r9705
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PCjr support for V1 games, bug fix in speaker support.
set_pcjr is now called by Player_V2 constructor according to midi driver.
Renaming of member variables to begin with an underscore.
svn-id: r9692
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Had to move music init for v1/v2 games to get this working
svn-id: r9675
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65535, but all we care about are 44100 and 48000 anyway)
svn-id: r9510
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now in util.*)
svn-id: r8777
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svn-id: r8662
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svn-id: r8494
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svn-id: r8361
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svn-id: r8245
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PCjr support.
Rewrote the generator, so I can reuse more code between PCjr and speaker output.
Added function to set master volume and to switch between PCjr and speaker.
svn-id: r8185
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and script interpreter for GF_OLD_BUNDLE music resources.
We'll try to get the waveform generator into a
MidiDriver wrapper for use with the 'SPK' resources
of later games, but this is usable for now.
Great work, Hoenicke!
svn-id: r8023
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