Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20511 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-01-28 | Use class Mutex instead of MutexRef | Max Horn | |
svn-id: r16679 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-11-28 | Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵ | Max Horn | |
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944 | |||
2004-11-27 | cleanup | Max Horn | |
svn-id: r15917 | |||
2004-11-27 | Use modern form of setupPremix | Max Horn | |
svn-id: r15915 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-01-08 | unify _vm / _scumm usage | Max Horn | |
svn-id: r12262 | |||
2004-01-08 | add newlines to end of files | Oliver Kiehl | |
svn-id: r12249 | |||
2004-01-08 | No more needed | Chris Apers | |
svn-id: r12245 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-12-18 | PalmOS sound API cannot access globals or functions out of the first segment | Chris Apers | |
svn-id: r11740 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 | |||
2003-10-05 | cleanup | Max Horn | |
svn-id: r10620 | |||
2003-10-03 | cleanup / doxygenification | Max Horn | |
svn-id: r10578 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-03 | make doxygen happy | Max Horn | |
svn-id: r10567 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-30 | Generated signed sound samples (cf. feature request #812913). | Jochen Hoenicke | |
svn-id: r10510 | |||
2003-09-19 | cleanup; some more fixed need afnow that the premix proc is expected to ↵ | Max Horn | |
generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) svn-id: r10312 | |||
2003-09-07 | cleanup/refactoring | Max Horn | |
svn-id: r10070 | |||
2003-09-07 | some cleanup; clarified isSoundInUse semantics and the difference between ↵ | Max Horn | |
IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus svn-id: r10069 | |||
2003-09-07 | added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 ↵ | Max Horn | |
(initial stab, more work to follow) svn-id: r10066 | |||
2003-08-15 | A different fix for Bugs item #788531. | Jochen Hoenicke | |
Allocate a 4th channel and map all accesses to out of bounds channels to this channel. svn-id: r9705 | |||
2003-08-14 | Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work). | Jochen Hoenicke | |
PCjr support for V1 games, bug fix in speaker support. set_pcjr is now called by Player_V2 constructor according to midi driver. Renaming of member variables to begin with an underscore. svn-id: r9692 | |||
2003-08-14 | Inital support for v1 maniac sound from Hoenicke | Travis Howell | |
Had to move music init for v1/v2 games to get this working svn-id: r9675 | |||
2003-08-05 | added support for output sample rates > 32767 (still limited to a max of ↵ | Max Horn | |
65535, but all we care about are 44100 and 48000 anyway) svn-id: r9510 | |||
2003-07-05 | updated code to use type MutexRef; added class StackLock (from sdl backend, ↵ | Max Horn | |
now in util.*) svn-id: r8777 | |||
2003-06-27 | cleanup | Max Horn | |
svn-id: r8662 | |||
2003-06-15 | cleanup | Max Horn | |
svn-id: r8494 | |||
2003-06-06 | Added a fix for music_timer in V3 games. | Jochen Hoenicke | |
svn-id: r8361 | |||
2003-06-01 | Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized. | Jochen Hoenicke | |
svn-id: r8245 | |||
2003-05-31 | Made thread-safe. | Jochen Hoenicke | |
PCjr support. Rewrote the generator, so I can reuse more code between PCjr and speaker output. Added function to set master volume and to switch between PCjr and speaker. svn-id: r8185 | |||
2003-05-26 | Added Hoenicke's PC-speaker waveform generator | Jamieson Christian | |
and script interpreter for GF_OLD_BUNDLE music resources. We'll try to get the waveform generator into a MidiDriver wrapper for use with the 'SPK' resources of later games, but this is usable for now. Great work, Hoenicke! svn-id: r8023 |