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2004-06-22HE v7.0+ resources finally fixedEugene Sandulenko
svn-id: r14001
2004-06-21More HE v7.0+ resource fixes.Eugene Sandulenko
Make puttdemo.win runnable again. svn-id: r13994
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
svn-id: r13945
2004-06-06oops. Fix resource loading for 6.x gamesEugene Sandulenko
svn-id: r13939
2004-06-06o more _heversion usageEugene Sandulenko
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better implementation o 7.0+-specific extendions to * resource loading * o6_resourceRoutines * o6_actorOps * o7_pickupObject * ScummEngine::setVerbObject Now puttputt.w32 script execution advances little more. svn-id: r13938
2004-06-05explicity declare GF_WINDOWS on windows only HE games, list tags as strings ↵Jonathan Gray
not hex in some debugging messages svn-id: r13937
2004-06-05Phase 3 of transition to _heversion.Eugene Sandulenko
svn-id: r13929
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
svn-id: r13926
2004-04-26fixed stopping imuse soundsPaweł Kołodziejski
svn-id: r13635
2004-04-24Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough toTorbjörn Andersson
increase it to 100, like we did recently. svn-id: r13611
2004-04-20Added note that the previous commit probably fixed bug #933610 as well.Torbjörn Andersson
svn-id: r13599
2004-04-20Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.Torbjörn Andersson
This should fix bug #936323. (There are still some game versions that use 50, but that can be fixed later, if the need arises.) svn-id: r13598
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile ↵Max Horn
class provides this functionality now svn-id: r13597
2004-04-08Can't do that on PalmOS, exit is event basedChris Apers
svn-id: r13499
2004-04-04these debug() calls look as if they should be debugC() callsMax Horn
svn-id: r13466
2004-04-04Exit quietly if we just told the user we are going to exit; no need to call ↵Max Horn
error() (which pops up the console etc.) svn-id: r13456
2004-03-29clean up FMUS handling, fix not being able to enable sound debug messagesJonathan Gray
svn-id: r13425
2004-03-28rename displayError() to displayMessage(); fix slightly incorrect usage of ↵Max Horn
that method svn-id: r13402
2004-03-23Alter some HE games settingsTravis Howell
svn-id: r13369
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵Max Horn
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325
2004-03-02Avoid duplicate targetsTravis Howell
svn-id: r13135
2004-03-02Remove fixmeTravis Howell
svn-id: r13131
2004-03-02Add better check for HE resource differences.Travis Howell
Move stringLen to HE7. svn-id: r13130
2004-02-29add support for the standalone maniac mansion demoJonathan Gray
svn-id: r13090
2004-02-17Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. ↵Max Horn
it always was stuck at 0) svn-id: r12924
2004-02-11Hack no longer required.Travis Howell
Add stub for HE games. svn-id: r12818
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751
2004-02-05Fix for bug #882083 (COMI: CD change cancel button)Max Horn
svn-id: r12744
2004-02-05removed obsolete #include'sMax Horn
svn-id: r12729
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵Max Horn
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521
2004-01-10More conversion to debug channelsJames Brown
svn-id: r12293
2004-01-08synced with local sourcesPaweł Kołodziejski
svn-id: r12257
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use ↵Max Horn
the symbolic namescvs diff | bbeditcvs diff | bbedit svn-id: r11911
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more ↵Max Horn
natural; and allows for various cleanup) svn-id: r11846
2003-11-28game targets can now have a base filename different from the target name; ↵Max Horn
misc tweaks svn-id: r11417
2003-11-18Add PC game feature flag, to match others.Travis Howell
svn-id: r11344
2003-11-17replaced demo GIDs wth GF_DEMOPaweł Kołodziejski
svn-id: r11326
2003-11-13*** empty log message ***Travis Howell
svn-id: r11281
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-11-07more spelling fixesJonathan Gray
svn-id: r11176
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-11-01modified MessageDialog to allow for custom button textsMax Horn
svn-id: r11034
2003-10-17added tag2str helper functionMax Horn
svn-id: r10866
2003-10-12some more target<->game cleanupMax Horn
svn-id: r10769
2003-10-11Some Mac0 conversion tweaksJamieson Christian
svn-id: r10737
2003-10-10Feature Request [781797] Support music in the Mac version of MI1Jamieson Christian
Finished the Mac0 -> SMF (GMD) conversion code. Sounds good (albeit thin, with only 3 instruments), except that the looping songs are not looping with the right timing. svn-id: r10730
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571