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path: root/scumm/resource.cpp
AgeCommit message (Expand)Author
2003-09-14Fix for Bug [805593] MI2: Music stops in LeChuck's fortressJamieson Christian
2003-09-14A hack for bug #770581. This makes the sound much closer to theJochen Hoenicke
2003-09-11cleanupMax Horn
2003-09-10Correct RO sound resource size for blocked games.Travis Howell
2003-09-09some initial work on Mac0 support. Everybody feel free to pick up here and im...Max Horn
2003-09-09cleanupMax Horn
2003-09-09added convertMac0Resource (which doesn't do anything yet, but is the place we...Max Horn
2003-09-08mention some GM instrument numbersMax Horn
2003-09-08added comment describing Mac0 formatMax Horn
2003-09-08fix an overflowMax Horn
2003-09-08some cleanupMax Horn
2003-09-07some cleanup; clarified isSoundInUse semantics and the difference between IMu...Max Horn
2003-09-05Remove warningTravis Howell
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ve...Travis Howell
2003-08-30Update commentTravis Howell
2003-08-29don't try to read objectRoomTable for HEv7 games right nowJonathan Gray
2003-08-29make the 2nd gen windows based humongous games that have things like a differ...Jonathan Gray
2003-08-28clean up humongous v7 index file block handlingJonathan Gray
2003-08-28Load older Color Cycling resource.Travis Howell
2003-08-23Work around for sound resource in ST versions.Travis Howell
2003-08-22Fixed tempo value for Indy3 AD resources. DespiteJamieson Christian
2003-08-22More tweaks to the PPQN and tempo of AD resources.Jamieson Christian
2003-08-20Fix speedy music regression in monkeyega/vga/pass.Travis Howell
2003-08-17More adlib tempo tweaksJochen Hoenicke
2003-08-16Semantics correctionJamieson Christian
2003-08-16Some Tempo changes for adlib soundsJochen Hoenicke
2003-08-16Add a commentTravis Howell
2003-08-15Changed on_timer frequency in adlib so V3 SFX are correctly timed.Jochen Hoenicke
2003-08-15Fixed problem with Adlib sounds being generatedJamieson Christian
2003-08-15add hack for string resource idx numbers greater than max for humongous gamesJonathan Gray
2003-08-14Fix bad checkTravis Howell
2003-08-14Add roland support for loom )ega)Travis Howell
2003-08-14Revert bad changeTravis Howell
2003-08-14Rearrange to be saferTravis Howell
2003-08-14Added support for Roland MT-32 music tracksJamieson Christian
2003-08-14Add RO sound reosurce detection to small_header gamesTravis Howell
2003-08-13Add fixme commentTravis Howell
2003-08-13Adds finals changes for choice of sound formats in older games.Travis Howell
2003-08-13Added PC Speaker and PCjr command line options,Jamieson Christian
2003-08-13Remove unused var.Travis Howell
2003-08-13temp. fixme for music in monkeyega/vgaTravis Howell
2003-08-12Add adlib music for indy3ega/loom and adlib sfx, patch #770862Travis Howell
2003-08-11A nuke wasn't required after allTravis Howell
2003-08-05nuke old resource againTravis Howell
2003-08-05Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ...Travis Howell
2003-07-28removed _encbyte (it's only used locally)Max Horn
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-07-22fix for bug #775640Max Horn
2003-07-21added getResourceSize methodMax Horn
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; rearrang...Max Horn