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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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resource.cpp
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Author
2003-09-14
Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
Jamieson Christian
2003-09-14
A hack for bug #770581. This makes the sound much closer to the
Jochen Hoenicke
2003-09-11
cleanup
Max Horn
2003-09-10
Correct RO sound resource size for blocked games.
Travis Howell
2003-09-09
some initial work on Mac0 support. Everybody feel free to pick up here and im...
Max Horn
2003-09-09
cleanup
Max Horn
2003-09-09
added convertMac0Resource (which doesn't do anything yet, but is the place we...
Max Horn
2003-09-08
mention some GM instrument numbers
Max Horn
2003-09-08
added comment describing Mac0 format
Max Horn
2003-09-08
fix an overflow
Max Horn
2003-09-08
some cleanup
Max Horn
2003-09-07
some cleanup; clarified isSoundInUse semantics and the difference between IMu...
Max Horn
2003-09-05
Remove warning
Travis Howell
2003-09-05
Add atarist and macintosh options, since there seem to be no way to detect ve...
Travis Howell
2003-08-30
Update comment
Travis Howell
2003-08-29
don't try to read objectRoomTable for HEv7 games right now
Jonathan Gray
2003-08-29
make the 2nd gen windows based humongous games that have things like a differ...
Jonathan Gray
2003-08-28
clean up humongous v7 index file block handling
Jonathan Gray
2003-08-28
Load older Color Cycling resource.
Travis Howell
2003-08-23
Work around for sound resource in ST versions.
Travis Howell
2003-08-22
Fixed tempo value for Indy3 AD resources. Despite
Jamieson Christian
2003-08-22
More tweaks to the PPQN and tempo of AD resources.
Jamieson Christian
2003-08-20
Fix speedy music regression in monkeyega/vga/pass.
Travis Howell
2003-08-17
More adlib tempo tweaks
Jochen Hoenicke
2003-08-16
Semantics correction
Jamieson Christian
2003-08-16
Some Tempo changes for adlib sounds
Jochen Hoenicke
2003-08-16
Add a comment
Travis Howell
2003-08-15
Changed on_timer frequency in adlib so V3 SFX are correctly timed.
Jochen Hoenicke
2003-08-15
Fixed problem with Adlib sounds being generated
Jamieson Christian
2003-08-15
add hack for string resource idx numbers greater than max for humongous games
Jonathan Gray
2003-08-14
Fix bad check
Travis Howell
2003-08-14
Add roland support for loom )ega)
Travis Howell
2003-08-14
Revert bad change
Travis Howell
2003-08-14
Rearrange to be safer
Travis Howell
2003-08-14
Added support for Roland MT-32 music tracks
Jamieson Christian
2003-08-14
Add RO sound reosurce detection to small_header games
Travis Howell
2003-08-13
Add fixme comment
Travis Howell
2003-08-13
Adds finals changes for choice of sound formats in older games.
Travis Howell
2003-08-13
Added PC Speaker and PCjr command line options,
Jamieson Christian
2003-08-13
Remove unused var.
Travis Howell
2003-08-13
temp. fixme for music in monkeyega/vga
Travis Howell
2003-08-12
Add adlib music for indy3ega/loom and adlib sfx, patch #770862
Travis Howell
2003-08-11
A nuke wasn't required after all
Travis Howell
2003-08-05
nuke old resource again
Travis Howell
2003-08-05
Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ...
Travis Howell
2003-07-28
removed _encbyte (it's only used locally)
Max Horn
2003-07-24
cleanup: encapsulate some more members of class Actor, and rename newDirectio...
Max Horn
2003-07-22
fix for bug #775640
Max Horn
2003-07-21
added getResourceSize method
Max Horn
2003-07-19
moved some functions out of scummvm.cpp into more appropriate files; rearrang...
Max Horn
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