Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-04-24 | Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough to | Torbjörn Andersson | |
increase it to 100, like we did recently. svn-id: r13611 | |||
2004-04-20 | Added note that the previous commit probably fixed bug #933610 as well. | Torbjörn Andersson | |
svn-id: r13599 | |||
2004-04-20 | Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame. | Torbjörn Andersson | |
This should fix bug #936323. (There are still some game versions that use 50, but that can be fixed later, if the need arises.) svn-id: r13598 | |||
2004-04-17 | Removed XOR encoding stuff from File class; instead the new Scumm::XORFile ↵ | Max Horn | |
class provides this functionality now svn-id: r13597 | |||
2004-04-08 | Can't do that on PalmOS, exit is event based | Chris Apers | |
svn-id: r13499 | |||
2004-04-04 | these debug() calls look as if they should be debugC() calls | Max Horn | |
svn-id: r13466 | |||
2004-04-04 | Exit quietly if we just told the user we are going to exit; no need to call ↵ | Max Horn | |
error() (which pops up the console etc.) svn-id: r13456 | |||
2004-03-29 | clean up FMUS handling, fix not being able to enable sound debug messages | Jonathan Gray | |
svn-id: r13425 | |||
2004-03-28 | rename displayError() to displayMessage(); fix slightly incorrect usage of ↵ | Max Horn | |
that method svn-id: r13402 | |||
2004-03-23 | Alter some HE games settings | Travis Howell | |
svn-id: r13369 | |||
2004-03-17 | Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵ | Max Horn | |
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325 | |||
2004-03-02 | Avoid duplicate targets | Travis Howell | |
svn-id: r13135 | |||
2004-03-02 | Remove fixme | Travis Howell | |
svn-id: r13131 | |||
2004-03-02 | Add better check for HE resource differences. | Travis Howell | |
Move stringLen to HE7. svn-id: r13130 | |||
2004-02-29 | add support for the standalone maniac mansion demo | Jonathan Gray | |
svn-id: r13090 | |||
2004-02-17 | Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. ↵ | Max Horn | |
it always was stuck at 0) svn-id: r12924 | |||
2004-02-11 | Hack no longer required. | Travis Howell | |
Add stub for HE games. svn-id: r12818 | |||
2004-02-06 | o Now Long TRS messages get wrapped | Eugene Sandulenko | |
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751 | |||
2004-02-05 | Fix for bug #882083 (COMI: CD change cancel button) | Max Horn | |
svn-id: r12744 | |||
2004-02-05 | removed obsolete #include's | Max Horn | |
svn-id: r12729 | |||
2004-01-19 | fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵ | Max Horn | |
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521 | |||
2004-01-10 | More conversion to debug channels | James Brown | |
svn-id: r12293 | |||
2004-01-08 | synced with local sources | Paweł Kołodziejski | |
svn-id: r12257 | |||
2004-01-06 | synced imuse digital with local tree | Paweł Kołodziejski | |
svn-id: r12187 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-12-26 | got rid of those _maxFOO macros, replaced them by access to the equivalent ↵ | Max Horn | |
_numFOO variables svn-id: r11953 | |||
2003-12-25 | cleanup; fix File::open usage (do not hardocde constant values, rather use ↵ | Max Horn | |
the symbolic namescvs diff | bbeditcvs diff | bbedit svn-id: r11911 | |||
2003-12-22 | Moved bundle music code from class Sound to IMuseDigital (seems more ↵ | Max Horn | |
natural; and allows for various cleanup) svn-id: r11846 | |||
2003-11-28 | game targets can now have a base filename different from the target name; ↵ | Max Horn | |
misc tweaks svn-id: r11417 | |||
2003-11-18 | Add PC game feature flag, to match others. | Travis Howell | |
svn-id: r11344 | |||
2003-11-17 | replaced demo GIDs wth GF_DEMO | Paweł Kołodziejski | |
svn-id: r11326 | |||
2003-11-13 | *** empty log message *** | Travis Howell | |
svn-id: r11281 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 | |||
2003-11-07 | more spelling fixes | Jonathan Gray | |
svn-id: r11176 | |||
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵ | Max Horn | |
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045 | |||
2003-11-01 | modified MessageDialog to allow for custom button texts | Max Horn | |
svn-id: r11034 | |||
2003-10-17 | added tag2str helper function | Max Horn | |
svn-id: r10866 | |||
2003-10-12 | some more target<->game cleanup | Max Horn | |
svn-id: r10769 | |||
2003-10-11 | Some Mac0 conversion tweaks | Jamieson Christian | |
svn-id: r10737 | |||
2003-10-10 | Feature Request [781797] Support music in the Mac version of MI1 | Jamieson Christian | |
Finished the Mac0 -> SMF (GMD) conversion code. Sounds good (albeit thin, with only 3 instruments), except that the looping songs are not looping with the right timing. svn-id: r10730 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | Fix for Bug [815851] DOTT: MT-32 MIDI priority | Jamieson Christian | |
Favor 'ROL ' resources over 'GMD ' if --native-mt32 is selected. svn-id: r10537 | |||
2003-09-30 | Support for FMTowns versions of MI1/2, | Jamieson Christian | |
submitted by Hibernatus. svn-id: r10511 | |||
2003-09-14 | Fix for Bug [805593] MI2: Music stops in LeChuck's fortress | Jamieson Christian | |
Implemented _cmd_queue save/load. In addition to requiring _cmd_queue information, this bug arises from a rare assumption that sound resources are loaded in memory even though they aren't currently playing. Therefore, a list of sound resources loaded in memory is included in the savegame, so that all relevant sound resources are reloaded when the savegame is loaded. This also fixes an unreported music bug in S&M when saving a game while outside the Bumpusville mansion. As a result of savegame format modifications, we are now at savegame version 23. svn-id: r10254 | |||
2003-09-14 | A hack for bug #770581. This makes the sound much closer to the | Jochen Hoenicke | |
original, but I think to make it completely right a bigger change to the adlib backend would be necessary. svn-id: r10251 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-10 | Correct RO sound resource size for blocked games. | Travis Howell | |
svn-id: r10146 | |||
2003-09-09 | some initial work on Mac0 support. Everybody feel free to pick up here and ↵ | Max Horn | |
implement the rest <g> svn-id: r10119 | |||
2003-09-09 | cleanup | Max Horn | |
svn-id: r10118 |