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path: root/scumm/resource.cpp
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2004-04-26fixed stopping imuse soundsPaweł Kołodziejski
svn-id: r13635
2004-04-24Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough toTorbjörn Andersson
increase it to 100, like we did recently. svn-id: r13611
2004-04-20Added note that the previous commit probably fixed bug #933610 as well.Torbjörn Andersson
svn-id: r13599
2004-04-20Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.Torbjörn Andersson
This should fix bug #936323. (There are still some game versions that use 50, but that can be fixed later, if the need arises.) svn-id: r13598
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile ↵Max Horn
class provides this functionality now svn-id: r13597
2004-04-08Can't do that on PalmOS, exit is event basedChris Apers
svn-id: r13499
2004-04-04these debug() calls look as if they should be debugC() callsMax Horn
svn-id: r13466
2004-04-04Exit quietly if we just told the user we are going to exit; no need to call ↵Max Horn
error() (which pops up the console etc.) svn-id: r13456
2004-03-29clean up FMUS handling, fix not being able to enable sound debug messagesJonathan Gray
svn-id: r13425
2004-03-28rename displayError() to displayMessage(); fix slightly incorrect usage of ↵Max Horn
that method svn-id: r13402
2004-03-23Alter some HE games settingsTravis Howell
svn-id: r13369
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵Max Horn
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325
2004-03-02Avoid duplicate targetsTravis Howell
svn-id: r13135
2004-03-02Remove fixmeTravis Howell
svn-id: r13131
2004-03-02Add better check for HE resource differences.Travis Howell
Move stringLen to HE7. svn-id: r13130
2004-02-29add support for the standalone maniac mansion demoJonathan Gray
svn-id: r13090
2004-02-17Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. ↵Max Horn
it always was stuck at 0) svn-id: r12924
2004-02-11Hack no longer required.Travis Howell
Add stub for HE games. svn-id: r12818
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751
2004-02-05Fix for bug #882083 (COMI: CD change cancel button)Max Horn
svn-id: r12744
2004-02-05removed obsolete #include'sMax Horn
svn-id: r12729
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵Max Horn
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521
2004-01-10More conversion to debug channelsJames Brown
svn-id: r12293
2004-01-08synced with local sourcesPaweł Kołodziejski
svn-id: r12257
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use ↵Max Horn
the symbolic namescvs diff | bbeditcvs diff | bbedit svn-id: r11911
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more ↵Max Horn
natural; and allows for various cleanup) svn-id: r11846
2003-11-28game targets can now have a base filename different from the target name; ↵Max Horn
misc tweaks svn-id: r11417
2003-11-18Add PC game feature flag, to match others.Travis Howell
svn-id: r11344
2003-11-17replaced demo GIDs wth GF_DEMOPaweł Kołodziejski
svn-id: r11326
2003-11-13*** empty log message ***Travis Howell
svn-id: r11281
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-11-07more spelling fixesJonathan Gray
svn-id: r11176
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-11-01modified MessageDialog to allow for custom button textsMax Horn
svn-id: r11034
2003-10-17added tag2str helper functionMax Horn
svn-id: r10866
2003-10-12some more target<->game cleanupMax Horn
svn-id: r10769
2003-10-11Some Mac0 conversion tweaksJamieson Christian
svn-id: r10737
2003-10-10Feature Request [781797] Support music in the Mac version of MI1Jamieson Christian
Finished the Mac0 -> SMF (GMD) conversion code. Sounds good (albeit thin, with only 3 instruments), except that the looping songs are not looping with the right timing. svn-id: r10730
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-02Fix for Bug [815851] DOTT: MT-32 MIDI priorityJamieson Christian
Favor 'ROL ' resources over 'GMD ' if --native-mt32 is selected. svn-id: r10537
2003-09-30Support for FMTowns versions of MI1/2,Jamieson Christian
submitted by Hibernatus. svn-id: r10511
2003-09-14Fix for Bug [805593] MI2: Music stops in LeChuck's fortressJamieson Christian
Implemented _cmd_queue save/load. In addition to requiring _cmd_queue information, this bug arises from a rare assumption that sound resources are loaded in memory even though they aren't currently playing. Therefore, a list of sound resources loaded in memory is included in the savegame, so that all relevant sound resources are reloaded when the savegame is loaded. This also fixes an unreported music bug in S&M when saving a game while outside the Bumpusville mansion. As a result of savegame format modifications, we are now at savegame version 23. svn-id: r10254
2003-09-14A hack for bug #770581. This makes the sound much closer to theJochen Hoenicke
original, but I think to make it completely right a bigger change to the adlib backend would be necessary. svn-id: r10251
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-10Correct RO sound resource size for blocked games.Travis Howell
svn-id: r10146
2003-09-09some initial work on Mac0 support. Everybody feel free to pick up here and ↵Max Horn
implement the rest <g> svn-id: r10119