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path: root/scumm/resource.cpp
AgeCommit message (Expand)Author
2004-01-06synced imuse digital with local treePaweł Kołodziejski
2004-01-06updated copyright noticeMax Horn
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent _n...Max Horn
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use th...Max Horn
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more natural;...Max Horn
2003-11-28game targets can now have a base filename different from the target name; mis...Max Horn
2003-11-18Add PC game feature flag, to match others.Travis Howell
2003-11-17replaced demo GIDs wth GF_DEMOPaweł Kołodziejski
2003-11-13*** empty log message ***Travis Howell
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-07more spelling fixesJonathan Gray
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...Max Horn
2003-11-01modified MessageDialog to allow for custom button textsMax Horn
2003-10-17added tag2str helper functionMax Horn
2003-10-12some more target<->game cleanupMax Horn
2003-10-11Some Mac0 conversion tweaksJamieson Christian
2003-10-10Feature Request [781797] Support music in the Mac version of MI1Jamieson Christian
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-10-02Fix for Bug [815851] DOTT: MT-32 MIDI priorityJamieson Christian
2003-09-30Support for FMTowns versions of MI1/2,Jamieson Christian
2003-09-14Fix for Bug [805593] MI2: Music stops in LeChuck's fortressJamieson Christian
2003-09-14A hack for bug #770581. This makes the sound much closer to theJochen Hoenicke
2003-09-11cleanupMax Horn
2003-09-10Correct RO sound resource size for blocked games.Travis Howell
2003-09-09some initial work on Mac0 support. Everybody feel free to pick up here and im...Max Horn
2003-09-09cleanupMax Horn
2003-09-09added convertMac0Resource (which doesn't do anything yet, but is the place we...Max Horn
2003-09-08mention some GM instrument numbersMax Horn
2003-09-08added comment describing Mac0 formatMax Horn
2003-09-08fix an overflowMax Horn
2003-09-08some cleanupMax Horn
2003-09-07some cleanup; clarified isSoundInUse semantics and the difference between IMu...Max Horn
2003-09-05Remove warningTravis Howell
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ve...Travis Howell
2003-08-30Update commentTravis Howell
2003-08-29don't try to read objectRoomTable for HEv7 games right nowJonathan Gray
2003-08-29make the 2nd gen windows based humongous games that have things like a differ...Jonathan Gray
2003-08-28clean up humongous v7 index file block handlingJonathan Gray
2003-08-28Load older Color Cycling resource.Travis Howell
2003-08-23Work around for sound resource in ST versions.Travis Howell
2003-08-22Fixed tempo value for Indy3 AD resources. DespiteJamieson Christian
2003-08-22More tweaks to the PPQN and tempo of AD resources.Jamieson Christian
2003-08-20Fix speedy music regression in monkeyega/vga/pass.Travis Howell
2003-08-17More adlib tempo tweaksJochen Hoenicke
2003-08-16Semantics correctionJamieson Christian
2003-08-16Some Tempo changes for adlib soundsJochen Hoenicke
2003-08-16Add a commentTravis Howell
2003-08-15Changed on_timer frequency in adlib so V3 SFX are correctly timed.Jochen Hoenicke
2003-08-15Fixed problem with Adlib sounds being generatedJamieson Christian