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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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resource.cpp
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Author
2003-08-29
don't try to read objectRoomTable for HEv7 games right now
Jonathan Gray
2003-08-29
make the 2nd gen windows based humongous games that have things like a differ...
Jonathan Gray
2003-08-28
clean up humongous v7 index file block handling
Jonathan Gray
2003-08-28
Load older Color Cycling resource.
Travis Howell
2003-08-23
Work around for sound resource in ST versions.
Travis Howell
2003-08-22
Fixed tempo value for Indy3 AD resources. Despite
Jamieson Christian
2003-08-22
More tweaks to the PPQN and tempo of AD resources.
Jamieson Christian
2003-08-20
Fix speedy music regression in monkeyega/vga/pass.
Travis Howell
2003-08-17
More adlib tempo tweaks
Jochen Hoenicke
2003-08-16
Semantics correction
Jamieson Christian
2003-08-16
Some Tempo changes for adlib sounds
Jochen Hoenicke
2003-08-16
Add a comment
Travis Howell
2003-08-15
Changed on_timer frequency in adlib so V3 SFX are correctly timed.
Jochen Hoenicke
2003-08-15
Fixed problem with Adlib sounds being generated
Jamieson Christian
2003-08-15
add hack for string resource idx numbers greater than max for humongous games
Jonathan Gray
2003-08-14
Fix bad check
Travis Howell
2003-08-14
Add roland support for loom )ega)
Travis Howell
2003-08-14
Revert bad change
Travis Howell
2003-08-14
Rearrange to be safer
Travis Howell
2003-08-14
Added support for Roland MT-32 music tracks
Jamieson Christian
2003-08-14
Add RO sound reosurce detection to small_header games
Travis Howell
2003-08-13
Add fixme comment
Travis Howell
2003-08-13
Adds finals changes for choice of sound formats in older games.
Travis Howell
2003-08-13
Added PC Speaker and PCjr command line options,
Jamieson Christian
2003-08-13
Remove unused var.
Travis Howell
2003-08-13
temp. fixme for music in monkeyega/vga
Travis Howell
2003-08-12
Add adlib music for indy3ega/loom and adlib sfx, patch #770862
Travis Howell
2003-08-11
A nuke wasn't required after all
Travis Howell
2003-08-05
nuke old resource again
Travis Howell
2003-08-05
Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ...
Travis Howell
2003-07-28
removed _encbyte (it's only used locally)
Max Horn
2003-07-24
cleanup: encapsulate some more members of class Actor, and rename newDirectio...
Max Horn
2003-07-22
fix for bug #775640
Max Horn
2003-07-21
added getResourceSize method
Max Horn
2003-07-19
moved some functions out of scummvm.cpp into more appropriate files; rearrang...
Max Horn
2003-07-19
added vc7 files and fixed warnings. vc6 is no longer supported by me
Paweł Kołodziejski
2003-07-19
typo
Max Horn
2003-07-18
Add Indy3 FM Towns support, patch #773434
Travis Howell
2003-07-17
Fix from Hibernatus
Travis Howell
2003-07-13
debug/warning/error all automatically output a newline
Max Horn
2003-07-06
add support for MRAW/dmu files in 3DO humongous games, has the overlapping mu...
Jonathan Gray
2003-07-06
recognise FMUS blcoks from 3DO humongous games and print out some debug info ...
Jonathan Gray
2003-07-06
Add support for Amiga version of Monkey Island 1
Travis Howell
2003-06-26
rearragned stuff
Max Horn
2003-06-26
added ResourceIterator, replacing two of the old findResource/findResourceSma...
Max Horn
2003-06-25
more const qualifiers
Max Horn
2003-06-25
added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...
Max Horn
2003-06-14
Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...
Max Horn
2003-06-14
Format string/argument mismatch fixes.
Torbjörn Andersson
2003-06-07
replaced GF_AFTER with _version
Max Horn
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