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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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resource.cpp
Age
Commit message (
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Author
2003-12-26
got rid of those _maxFOO macros, replaced them by access to the equivalent _n...
Max Horn
2003-12-25
cleanup; fix File::open usage (do not hardocde constant values, rather use th...
Max Horn
2003-12-22
Moved bundle music code from class Sound to IMuseDigital (seems more natural;...
Max Horn
2003-11-28
game targets can now have a base filename different from the target name; mis...
Max Horn
2003-11-18
Add PC game feature flag, to match others.
Travis Howell
2003-11-17
replaced demo GIDs wth GF_DEMO
Paweł Kołodziejski
2003-11-13
*** empty log message ***
Travis Howell
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-07
more spelling fixes
Jonathan Gray
2003-11-02
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...
Max Horn
2003-11-01
modified MessageDialog to allow for custom button texts
Max Horn
2003-10-17
added tag2str helper function
Max Horn
2003-10-12
some more target<->game cleanup
Max Horn
2003-10-11
Some Mac0 conversion tweaks
Jamieson Christian
2003-10-10
Feature Request [781797] Support music in the Mac version of MI1
Jamieson Christian
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-10-02
Fix for Bug [815851] DOTT: MT-32 MIDI priority
Jamieson Christian
2003-09-30
Support for FMTowns versions of MI1/2,
Jamieson Christian
2003-09-14
Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
Jamieson Christian
2003-09-14
A hack for bug #770581. This makes the sound much closer to the
Jochen Hoenicke
2003-09-11
cleanup
Max Horn
2003-09-10
Correct RO sound resource size for blocked games.
Travis Howell
2003-09-09
some initial work on Mac0 support. Everybody feel free to pick up here and im...
Max Horn
2003-09-09
cleanup
Max Horn
2003-09-09
added convertMac0Resource (which doesn't do anything yet, but is the place we...
Max Horn
2003-09-08
mention some GM instrument numbers
Max Horn
2003-09-08
added comment describing Mac0 format
Max Horn
2003-09-08
fix an overflow
Max Horn
2003-09-08
some cleanup
Max Horn
2003-09-07
some cleanup; clarified isSoundInUse semantics and the difference between IMu...
Max Horn
2003-09-05
Remove warning
Travis Howell
2003-09-05
Add atarist and macintosh options, since there seem to be no way to detect ve...
Travis Howell
2003-08-30
Update comment
Travis Howell
2003-08-29
don't try to read objectRoomTable for HEv7 games right now
Jonathan Gray
2003-08-29
make the 2nd gen windows based humongous games that have things like a differ...
Jonathan Gray
2003-08-28
clean up humongous v7 index file block handling
Jonathan Gray
2003-08-28
Load older Color Cycling resource.
Travis Howell
2003-08-23
Work around for sound resource in ST versions.
Travis Howell
2003-08-22
Fixed tempo value for Indy3 AD resources. Despite
Jamieson Christian
2003-08-22
More tweaks to the PPQN and tempo of AD resources.
Jamieson Christian
2003-08-20
Fix speedy music regression in monkeyega/vga/pass.
Travis Howell
2003-08-17
More adlib tempo tweaks
Jochen Hoenicke
2003-08-16
Semantics correction
Jamieson Christian
2003-08-16
Some Tempo changes for adlib sounds
Jochen Hoenicke
2003-08-16
Add a comment
Travis Howell
2003-08-15
Changed on_timer frequency in adlib so V3 SFX are correctly timed.
Jochen Hoenicke
2003-08-15
Fixed problem with Adlib sounds being generated
Jamieson Christian
2003-08-15
add hack for string resource idx numbers greater than max for humongous games
Jonathan Gray
2003-08-14
Fix bad check
Travis Howell
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