Age | Commit message (Collapse) | Author |
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svn-id: r20088
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svn-id: r19142
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moved some stuff around
svn-id: r19137
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svn-id: r18604
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we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
svn-id: r17314
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svn-id: r16398
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have two different ArrayHeader structs, maybe we should rename them?)
svn-id: r15909
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svn-id: r15223
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became in somewhat Pascal fashion, i.e. array[2..3][10..20]. So I had to
override ArrayHeader function in ScummEngine_v72he.
Also there is new array type kDwordArray. So that is implemented as well.
Though, not everything yet transferred to use new ArrayHeader, so running
HE 7.2 titles is risky now.
Some opcodes were implemented along the way.
svn-id: r14735
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read/understand (note that array types != res types)
svn-id: r14404
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o Stub for o7_startSound
o graphics decoders
o findResource was moved to ScummEngine and extended
o 7.0+ titles use akos costumes, so fix that in launcher
o more o6_resourceRoutines stubs
Now HE 7.0 games (first 320x200 windows ports) show intros and some are
playable to some extent.
svn-id: r14003
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games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
svn-id: r12521
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svn-id: r12176
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explicitly
svn-id: r10571
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svn-id: r10169
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findResource/findResourceSmall function - contraty to those, this approach is thread safe
svn-id: r8650
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augmented by some more changes of mine
svn-id: r8482
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svn-id: r8058
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svn-id: r6726
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svn-id: r4785
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