Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-10 | Don't call allocateArrays from readMAXS, rather call it explicitly after ↵ | Max Horn | |
calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit svn-id: r17495 | |||
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn | |
svn-id: r17420 | |||
2005-04-04 | Cleaning up the charset loading code some more | Max Horn | |
svn-id: r17367 | |||
2005-04-03 | Splitting more methods into multiple overloaded versions | Max Horn | |
svn-id: r17366 | |||
2005-04-03 | Turned readRoomsOffsets into a virtual method | Max Horn | |
svn-id: r17363 | |||
2005-04-03 | Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added ↵ | Max Horn | |
comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max) svn-id: r17362 | |||
2005-04-03 | ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other ↵ | Max Horn | |
way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses svn-id: r17346 | |||
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko | |
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-09-29 | Use FM-TOWNS consistently | Max Horn | |
svn-id: r15345 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-03-17 | Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵ | Max Horn | |
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-10-12 | code simplification | Max Horn | |
svn-id: r10762 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell | |
Fix is only for EGA games so far. svn-id: r9873 | |||
2003-08-06 | get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS | Max Horn | |
svn-id: r9554 | |||
2003-07-18 | Add Indy3 FM Towns support, patch #773434 | Travis Howell | |
svn-id: r9062 | |||
2003-05-24 | don't use _gameDataPath directly; minor cleanup | Max Horn | |
svn-id: r7907 | |||
2003-05-18 | warning() automatically outputs a newline after the warning message; adding ↵ | Max Horn | |
a newline into the format string adds another newline (which contains the single char '!') svn-id: r7647 | |||
2003-04-29 | unified Zak256 charset code with the rest; this *might* cause a regression ↵ | Max Horn | |
should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix svn-id: r7195 | |||
2003-04-11 | factored out some common code | Max Horn | |
svn-id: r6974 | |||
2003-04-11 | added loading object flags for loom ega | Paweł Kołodziejski | |
svn-id: r6973 | |||
2003-04-11 | fixes V3/OLD_BUNDLE res reading | Max Horn | |
svn-id: r6971 | |||
2003-04-09 | make zak use correct charset | Jonathan Gray | |
svn-id: r6945 | |||
2003-04-07 | fixed reading Loom index file, and handle gfx for 16 colors games | Paweł Kołodziejski | |
svn-id: r6937 | |||
2003-04-07 | zak256 invertory bug is not repeatable, changed order font selection, added ↵ | Paweł Kołodziejski | |
handle font support for all V3 scumm games svn-id: r6927 | |||
2003-04-06 | added handle v2 resources for scumm v3, for now hack | Paweł Kołodziejski | |
svn-id: r6924 | |||
2003-03-07 | refactored some stuff (and made readMAXS virtual, with V2/V3 code having own ↵ | Max Horn | |
implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected svn-id: r6751 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it ↵ | Max Horn | |
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060 | |||
2002-10-21 | The terms Word and DWord are somewhat Windows centric; in fact there are ↵ | Max Horn | |
systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious svn-id: r5216 | |||
2002-09-24 | Patch 609334: PalManip save/load/init fixes. | James Brown | |
Save/Load lines are commented out until the new save/load system is in place. svn-id: r5014 | |||
2002-09-10 | changed scumm file io to class File | Paweł Kołodziejski | |
svn-id: r4920 | |||
2002-08-21 | Initial revision | Max Horn | |
svn-id: r4785 |