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author | Travis Howell | 2003-08-27 01:12:18 +0000 |
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committer | Travis Howell | 2003-08-27 01:12:18 +0000 |
commit | 06d07054c355e8c76574fd47d27df3e182c6e8d3 (patch) | |
tree | d2f778a9689b86e1df2a67b2b8dc8d79d990d635 /scumm/resource_v3.cpp | |
parent | 69693575051c7495f1dac23fd8f2b8e81a8f5262 (diff) | |
download | scummvm-rg350-06d07054c355e8c76574fd47d27df3e182c6e8d3.tar.gz scummvm-rg350-06d07054c355e8c76574fd47d27df3e182c6e8d3.tar.bz2 scummvm-rg350-06d07054c355e8c76574fd47d27df3e182c6e8d3.zip |
Fix room palette issues in small_header games.
Fix is only for EGA games so far.
svn-id: r9873
Diffstat (limited to 'scumm/resource_v3.cpp')
-rw-r--r-- | scumm/resource_v3.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/resource_v3.cpp b/scumm/resource_v3.cpp index 7ef9c958d0..bb1c5ccd21 100644 --- a/scumm/resource_v3.cpp +++ b/scumm/resource_v3.cpp @@ -207,6 +207,7 @@ void Scumm_v3::readMAXS() { _shadowPaletteSize = 256; + _roomPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later _shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later allocateArrays(); } |