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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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resource_v7he.cpp
Age
Commit message (
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Author
2006-02-04
Split intern.h and moved HE stuff into the new file intern_he.h
Max Horn
2006-01-21
Fix various incorrect usages of the word 'target' instead of 'gameid'; change...
Max Horn
2006-01-18
Update copyright notice
Eugene Sandulenko
2006-01-10
Get rid of unused variables and removed them from the save data ; FloodFill.u...
Gregory Montoir
2006-01-10
Free the palette before re-using a 'cached cursor' slot.
Gregory Montoir
2006-01-10
Small correction.
Travis Howell
2006-01-06
Rename variables.
Travis Howell
2006-01-06
Avoid invalid read/writes in createSound() for now.
Travis Howell
2006-01-06
Adjustments to createSound().
Travis Howell
2006-01-05
No longer required
Travis Howell
2006-01-05
Initial support for sound code in HE games.
Travis Howell
2005-11-05
Update debug output.
Travis Howell
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-08-14
Replace warnings with debug, errors or printfs:
Travis Howell
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-05-18
Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
Eugene Sandulenko
2005-05-13
HE demos sometimes call music tracks that don't exist.
Travis Howell
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-10
Preparations to let LogicHE hold game-specific code. Introduced
Eugene Sandulenko
2005-05-10
Add heversions for dutch versions.
Travis Howell
2005-05-08
Comply to our coding conventions
Max Horn
2005-05-05
Get XMAP from correct resource.
Travis Howell
2005-05-05
HE90+ games set heap size in index.
Travis Howell
2005-04-19
Add RIFF sound type.
Travis Howell
2005-04-18
Adjust again, for sound header differences.
Travis Howell
2005-04-18
Use correct music offsets for HE games, only a few demos use wrong tunes now.
Travis Howell
2005-04-14
Add HE7.2 difference in o_getResourceSize().
Travis Howell
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-10
Don't call allocateArrays from readMAXS, rather call it explicitly after call...
Max Horn
2005-04-10
Got rid of _dynamicRoomOffsets
Max Horn
2005-04-09
Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re...
Max Horn
2005-04-09
Simplify the substResFileName system a bit
Max Horn
2005-04-07
Original games ignored this index data.
Travis Howell
2005-04-07
Split readMAXS between HE versions
Travis Howell
2005-04-04
Fixed warnings on little-endian systems.
Torbjörn Andersson
2005-04-03
Splitting more methods into multiple overloaded versions
Max Horn
2005-04-03
Turned readRoomsOffsets into a virtual method
Max Horn
2005-03-12
clean up
Max Horn
2005-02-17
Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
Eugene Sandulenko
2005-02-11
Turned HE Mac resource filename generator into generall, whole SCUMM-purpose
Eugene Sandulenko
2005-02-05
Removed unnecessary empty line.
Torbjörn Andersson
2005-02-04
Some HFS dumpinf programs write files with resource fork to .bin file.
Eugene Sandulenko
2005-02-03
Add suppoert for coloured Mac cursors. Though they're disabled at the moment.
Eugene Sandulenko
2005-01-31
Remove debug output and improve error messages.
Eugene Sandulenko
2005-01-31
Support for Mac cursors.
Eugene Sandulenko
2005-01-30
added a basic cursor cache for win32 HE70+ games
Gregory Montoir
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-09-21
Should be HE60/70.
Travis Howell
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