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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saveload.h
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Author
2003-08-29
Replaced VER_V* notation for savegames with
Jamieson Christian
2003-08-29
Added _roomPalette to savegame.
Jamieson Christian
2003-08-07
This seems to be no more used
Chris Apers
2003-08-01
#include cleanup (explicityl specify the location for headers from common/, s...
Max Horn
2003-06-15
moved GameId declaration to common/engine.h (more logical); moved scumm speci...
Max Horn
2003-05-28
Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SC...
Max Horn
2003-05-23
Revamped iMuse and Player classes. Player now uses MidiParser to parse its da...
Jamieson Christian
2003-05-23
added support in the save/load system for 2 dimensional arrays; used this for...
Max Horn
2003-05-21
Added ParameterFader into savegame format.
Jamieson Christian
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-01-26
Patch 671701: SO_TALK_FREQUENCY
James Brown
2003-01-15
increased variable size from 16 to 32 bits
Max Horn
2003-01-14
Patch 667613: Extend gfxUsageBits[]
James Brown
2003-01-13
added V8 scaling code
Max Horn
2003-01-09
fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save game...
Max Horn
2002-12-21
Implemented new instrumentation save/load.
Jamieson Christian
2002-12-17
New savefile backend system (bye bye NONSTANDARD_SAVE...)
Marcus Comstedt
2002-12-08
Patch #650085: Make saveload system extensible
Max Horn
2002-09-22
fixed the non-POD warning for real this time
Max Horn
2002-09-22
tied to fix 'non-POD type' warning in some GCC versions; moved some common co...
Max Horn
2002-08-26
some cleanup to the save/load code... I think some more wouldn't hurt :-)
Max Horn
2002-08-21
Initial revision
Max Horn
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