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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saveload.h
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Author
2005-11-02
To match the original v7/v8 interpreters, use BlastTexts to display the subti...
Gregory Montoir
2005-11-01
in v7/v8, remapPaletteColor() ignores color 255
Gregory Montoir
2005-10-22
Got rid of 'ref' code (or rather: hack) in the save/load system
Max Horn
2005-10-22
Load/Save palette correctly in HE99 games.
Travis Howell
2005-10-21
Started to make the save/load system slightly more object oriented
Max Horn
2005-10-21
Actor layer in HE games uses an int32.
Travis Howell
2005-10-19
HE games require _arraysSlots and sound resource 1 to be saved.
Travis Howell
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-01
Patch #1259034 (Scumm Savegame Informations)
Max Horn
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-05-26
Fix bad endian bug in thumbnails code
Max Horn
2005-05-23
Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to
Torbjörn Andersson
2005-05-21
Add patch from cyx for:
Travis Howell
2005-05-10
Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
Max Horn
2005-05-09
Last part of patch #1163026 (Thumbnails for ScummEngine)
Max Horn
2005-04-26
Make use of the new loadRoomSubBlocks (which only loads static room data now)...
Max Horn
2005-04-26
Clean up HE save/load code, at the cost of savegame compatibility (v71he and ...
Max Horn
2005-04-26
Added some comments
Max Horn
2005-04-15
Got rid of scaleX and scaleY, previous code was relying on overflow and to ge...
Gregory Montoir
2005-04-10
split SaveFileManager::openSavefile and class SaveFile into two, each, one fo...
Max Horn
2005-04-08
load/save sprite data in HE90+ games.
Travis Howell
2005-03-25
MM NES fixes:
Eugene Sandulenko
2005-02-28
Add support for script cycles used by HE90+ games.
Travis Howell
2005-01-25
added support for compressed bun files
Paweł Kołodziejski
2005-01-06
Fixed bug #1093845 after discussing with Fingolfin.
Torbjörn Andersson
2005-01-01
Updated copyright
Max Horn
2004-12-27
Add 'speech' sound type to mixer; make use of that in iMuse Digital
Max Horn
2004-10-07
Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...
Max Horn
2004-10-02
Increase Actor animVariable for HE80+ games.
Travis Howell
2004-09-14
Save polygons
Travis Howell
2004-09-10
Store SCUMM md5s in save game. Save format bump.
James Brown
2004-09-10
Save game changes for HE80+ games.
Travis Howell
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-08-09
Add patch #999887 - Possible fix for bug #998276
Travis Howell
2004-07-28
Add patch from madm00se for:
Travis Howell
2004-07-16
Set new VARS for older save games.
Travis Howell
2004-07-11
Bump save game version for HE 7.0 changes
Travis Howell
2004-05-02
enabled save/load code for imuse digital
Paweł Kołodziejski
2004-02-21
Correct VAR_CHARINC in old saves.
Travis Howell
2004-02-17
save talkVolume
Max Horn
2004-01-11
fix loading of old COMI savegames (which are based on the bad old camera var ...
Max Horn
2004-01-06
updated copyright notice
Max Horn
2004-01-06
no need to save information which we can (and do) recompute
Max Horn
2003-12-27
more robust resource saving; also save resources with idx 0; renamed Serializ...
Max Horn
2003-12-25
Fix for bug #734154 (DIG: Savegame/Island names)
Max Horn
2003-11-29
new savegame version: store actor pan data; store Audio CD playback status (a...
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-09-19
fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64)
Max Horn
2003-09-14
Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
Jamieson Christian
2003-09-09
replaced all use of scale items with scale slots. This allowed me to get rid ...
Max Horn
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