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path: root/scumm/saveload.h
AgeCommit message (Expand)Author
2003-09-19fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64)Max Horn
2003-09-14Fix for Bug [805593] MI2: Music stops in LeChuck's fortressJamieson Christian
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ...Max Horn
2003-08-29Replaced VER_V* notation for savegames withJamieson Christian
2003-08-29Added _roomPalette to savegame.Jamieson Christian
2003-08-07This seems to be no more usedChris Apers
2003-08-01#include cleanup (explicityl specify the location for headers from common/, s...Max Horn
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-05-28Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SC...Max Horn
2003-05-23Revamped iMuse and Player classes. Player now uses MidiParser to parse its da...Jamieson Christian
2003-05-23added support in the save/load system for 2 dimensional arrays; used this for...Max Horn
2003-05-21Added ParameterFader into savegame format.Jamieson Christian
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-01-26Patch 671701: SO_TALK_FREQUENCYJames Brown
2003-01-15increased variable size from 16 to 32 bitsMax Horn
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2003-01-13added V8 scaling codeMax Horn
2003-01-09fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save game...Max Horn
2002-12-21Implemented new instrumentation save/load.Jamieson Christian
2002-12-17New savefile backend system (bye bye NONSTANDARD_SAVE...)Marcus Comstedt
2002-12-08Patch #650085: Make saveload system extensibleMax Horn
2002-09-22fixed the non-POD warning for real this timeMax Horn
2002-09-22tied to fix 'non-POD type' warning in some GCC versions; moved some common co...Max Horn
2002-08-26some cleanup to the save/load code... I think some more wouldn't hurt :-)Max Horn
2002-08-21Initial revisionMax Horn