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path: root/scumm/script.cpp
AgeCommit message (Collapse)Author
2003-05-17Fix invalid variableJames Brown
svn-id: r7599
2003-05-16fixed V2 verb scriptsMax Horn
svn-id: r7570
2003-05-16SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with ↵Max Horn
objectB' or 'Give objectA to objectB' etc.); added a little more V2 sentence hackery; added a FIXME regarding some strange sentence code (accessing objectB before it is set) in script.cpp svn-id: r7562
2003-05-16hackish partial doSentence supportMax Horn
svn-id: r7560
2003-05-15moved drawBox to gfx.cpp (seems to be the more logical location)Max Horn
svn-id: r7554
2003-05-15fixed / cleaned up drawBoxMax Horn
svn-id: r7553
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵Max Horn
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423
2003-05-08yet more v2 var fixesMax Horn
svn-id: r7397
2003-05-08fixed various cases of bad var accessMax Horn
svn-id: r7394
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵Max Horn
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393
2003-05-08some V2 fixes (we really really need to revise the _vars handling!)Max Horn
svn-id: r7392
2003-05-05cleanup / reduced code duplicationMax Horn
svn-id: r7339
2003-05-04cleanupMax Horn
svn-id: r7313
2003-05-04correctionJonathan Gray
svn-id: r7312
2003-05-04don't know why this was removed but it breaks several games making it for ↵Jonathan Gray
all non v2 games svn-id: r7311
2003-05-04yet more v2 fixes & cleanupMax Horn
svn-id: r7302
2003-05-04more v2 fixes; cleanupMax Horn
svn-id: r7301
2003-04-30PalmOS changesMax Horn
svn-id: r7224
2003-04-28hack to get Indydemo to workMax Horn
svn-id: r7183
2003-04-28get rid of one of the obscure variable namesJonathan Gray
svn-id: r7171
2003-04-27and more share codePaweł Kołodziejski
svn-id: r7150
2003-04-27put some v2 code into share codePaweł Kołodziejski
svn-id: r7148
2003-04-26update for scumm v2Paweł Kołodziejski
svn-id: r7137
2003-04-25Add patch #727309 - EGA LOOM: Bypassing the copy protectionTravis Howell
svn-id: r7102
2003-04-24better safe then sorry...Jonathan Gray
svn-id: r7098
2003-04-24correctionJonathan Gray
svn-id: r7095
2003-04-24bypass copy prot for indy3egaJonathan Gray
svn-id: r7090
2003-04-23fixed verb scripts for old bundle gamesMax Horn
svn-id: r7089
2003-04-20V2 only reads one byte for variable numberJames Brown
svn-id: r7036
2003-04-20work around strange problem that breaks fbpack when _showStack is a bool...Jonathan Gray
svn-id: r7027
2003-04-20add stack tracing option to debuggerJonathan Gray
svn-id: r7025
2003-04-20add script hex dumping option to debuggerJonathan Gray
svn-id: r7024
2003-04-18some changes for indy egaPaweł Kołodziejski
svn-id: r7019
2003-04-13handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), ↵Paweł Kołodziejski
getObjOrActorName() funcs svn-id: r7003
2003-04-10hard to look at dial a pirate when you don't have graphicsJonathan Gray
svn-id: r6951
2003-04-06also Loom exception in the read/write var funcsPaweł Kołodziejski
svn-id: r6920
2003-04-06corrected right/bottom borders while clipping at drawBox() funcPaweł Kołodziejski
svn-id: r6919
2003-03-08removed valgrind hack againMax Horn
svn-id: r6765
2003-03-07added some code to get better valgrind resultsMax Horn
svn-id: r6758
2003-03-07ouch - fixed OOB access on _baseFLObject; also added various sanity checks ↵Max Horn
(thx valgrind) svn-id: r6732
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-02-06removed an obsolete member var, and started to make Scumm member vars ↵Max Horn
protected (had to make some exception; the code which makes these exceptions necessary should be revised) svn-id: r6589
2003-01-15ComI uses more localsJames Brown
svn-id: r6470
2003-01-12Well.. it works NOW. (flObject fix part 2 :P)James Brown
svn-id: r6422
2003-01-12Small fix - _numLocalObjects is a 1-based array, so don't go reading bad ↵James Brown
memory :P svn-id: r6417
2003-01-12New method of local object management. Buggy, segfaults on the Part 1 screen ↵James Brown
and I don't know why yet.. svn-id: r6416
2003-01-12make script trace less noisyMax Horn
svn-id: r6408
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵Max Horn
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317
2003-01-01fixed cutscene override in V8; cleanupMax Horn
svn-id: r6316