Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-02 | Inventory works in Macintosh version of indy3 now. | Travis Howell | |
svn-id: r18921 | |||
2005-10-01 | Add inventory display for Mac. version of indy3. | Travis Howell | |
svn-id: r18918 | |||
2005-09-14 | Ooops | Travis Howell | |
svn-id: r18821 | |||
2005-09-14 | Fix skipping cutscenes in C64 maniac. | Travis Howell | |
svn-id: r18820 | |||
2005-09-14 | Fix entry point in C64 maniac. | Travis Howell | |
svn-id: r18817 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-07-07 | Add patch: | Travis Howell | |
1233352 - Fix hanging descheduled entry/exit scripts svn-id: r18510 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-04 | Fix for bug #1202487 (MANIAC64: crash after using hunk-o-matic and pressing ESC) | Max Horn | |
svn-id: r18345 | |||
2005-05-29 | Clear localVars in entry/exit scripts. | Travis Howell | |
svn-id: r18288 | |||
2005-05-26 | Changed name of addMessageToStack to convertMessageToString (still not ↵ | Max Horn | |
really happy with that name but at least it is a little bit more descriptive than the old) svn-id: r18262 | |||
2005-05-18 | Correct input script in C64 maniac. | Travis Howell | |
svn-id: r18171 | |||
2005-05-09 | HE60/61 still VAR_NOSUBTITLES. | Travis Howell | |
Typo. svn-id: r17990 | |||
2005-05-09 | All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES. | Travis Howell | |
Cleanup. svn-id: r17989 | |||
2005-04-20 | Moved v2 verb code into class ScummEngine_v2 | Max Horn | |
svn-id: r17725 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-20 | Correction to last commits. | Travis Howell | |
svn-id: r17700 | |||
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell | |
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-09 | Got rid of GF_NEW_OPCODES | Max Horn | |
svn-id: r17488 | |||
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell | |
svn-id: r17383 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-25 | cleanup | Max Horn | |
svn-id: r17222 | |||
2005-03-12 | Seems to work now, maybe fixed by script cycles? | Travis Howell | |
svn-id: r17088 | |||
2005-02-28 | Missed a change. | Travis Howell | |
svn-id: r16960 | |||
2005-02-28 | Add support for script cycles used by HE90+ games. | Travis Howell | |
svn-id: r16958 | |||
2005-01-29 | Renamed _localScriptList to _localScriptOffsets for clarity | Max Horn | |
svn-id: r16691 | |||
2005-01-24 | *** empty log message *** | Travis Howell | |
svn-id: r16630 | |||
2005-01-24 | Correct sound offset size | Travis Howell | |
svn-id: r16628 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-10-18 | Add keyboard control for HE80+ games. | Travis Howell | |
svn-id: r15604 | |||
2004-10-16 | Add missing case for HE 90+ | Travis Howell | |
Always clear complete local script vars. svn-id: r15564 | |||
2004-10-08 | Unfortunately still not perfect. | Travis Howell | |
svn-id: r15460 | |||
2004-10-07 | Removed some code which has no effect (looks like a coding mistake?) | Max Horn | |
svn-id: r15444 | |||
2004-09-23 | nukeArrays seems fine now. | Travis Howell | |
Fix dog regression svn-id: r15242 | |||
2004-09-23 | Fix array pointer overflows in HE80+ games. | Travis Howell | |
Some arrays are nuked in startScene. svn-id: r15239 | |||
2004-09-19 | Removed some not necessary #defines which could (and did) lead to program | Eugene Sandulenko | |
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179 | |||
2004-09-17 | nukeArrays still nuking wrong arrays. | Travis Howell | |
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145 | |||
2004-09-13 | Required for later HE games to. | Travis Howell | |
svn-id: r15084 | |||
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-03 | Add basic decoding of debug script scripts. | Travis Howell | |
svn-id: r14871 | |||
2004-09-01 | Fix incorrect flObject base address computation | Max Horn | |
svn-id: r14854 | |||
2004-09-01 | Correct assert | Travis Howell | |
svn-id: r14850 | |||
2004-08-31 | Add HE version 80 to avoid additional game ids | Travis Howell | |
svn-id: r14843 | |||
2004-08-30 | Add some WIP code for HE games. | Travis Howell | |
Add some music adjustments svn-id: r14839 | |||
2004-08-29 | Later HE 7.1 games need to send virtual x/y mouse vars. | Travis Howell | |
svn-id: r14826 | |||
2004-08-28 | Need throughout puttmoon | Travis Howell | |
svn-id: r14811 | |||
2004-08-28 | Limit nukeArrays to only location thats requires it for now. | Travis Howell | |
svn-id: r14803 | |||
2004-08-28 | akos should queue commmands and executate after drawing costumes (Caused ↵ | Travis Howell | |
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799 | |||
2004-08-26 | Add another variable which improves readability. | Eugene Sandulenko | |
svn-id: r14791 |