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authorTravis Howell2005-03-12 06:45:27 +0000
committerTravis Howell2005-03-12 06:45:27 +0000
commit7b3b253fba3c0884d2fe9a7c5f93447fcfd0560a (patch)
tree247755433bb8c71f8450b76748f18b471e6f881f /scumm/script.cpp
parent05385e4fecc3113d195d08743db85da75c262c8a (diff)
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Seems to work now, maybe fixed by script cycles?
svn-id: r17088
Diffstat (limited to 'scumm/script.cpp')
-rw-r--r--scumm/script.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/script.cpp b/scumm/script.cpp
index b87b6e926e..8684016d9e 100644
--- a/scumm/script.cpp
+++ b/scumm/script.cpp
@@ -703,8 +703,7 @@ void ScummEngine::stopObjectCode() {
ss->cutsceneOverride = 0;
}
}
- // FIXME Sometimes nukes the incorrect array in HE games
- // nukeArrays(ss->number);
+ nukeArrays(ss->number);
ss->number = 0;
ss->status = ssDead;
_currentScript = 0xFF;