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author | Travis Howell | 2005-03-12 06:45:27 +0000 |
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committer | Travis Howell | 2005-03-12 06:45:27 +0000 |
commit | 7b3b253fba3c0884d2fe9a7c5f93447fcfd0560a (patch) | |
tree | 247755433bb8c71f8450b76748f18b471e6f881f /scumm/script.cpp | |
parent | 05385e4fecc3113d195d08743db85da75c262c8a (diff) | |
download | scummvm-rg350-7b3b253fba3c0884d2fe9a7c5f93447fcfd0560a.tar.gz scummvm-rg350-7b3b253fba3c0884d2fe9a7c5f93447fcfd0560a.tar.bz2 scummvm-rg350-7b3b253fba3c0884d2fe9a7c5f93447fcfd0560a.zip |
Seems to work now, maybe fixed by script cycles?
svn-id: r17088
Diffstat (limited to 'scumm/script.cpp')
-rw-r--r-- | scumm/script.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/script.cpp b/scumm/script.cpp index b87b6e926e..8684016d9e 100644 --- a/scumm/script.cpp +++ b/scumm/script.cpp @@ -703,8 +703,7 @@ void ScummEngine::stopObjectCode() { ss->cutsceneOverride = 0; } } - // FIXME Sometimes nukes the incorrect array in HE games - // nukeArrays(ss->number); + nukeArrays(ss->number); ss->number = 0; ss->status = ssDead; _currentScript = 0xFF; |