Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-12 | Seems to work now, maybe fixed by script cycles? | Travis Howell | |
svn-id: r17088 | |||
2005-02-28 | Missed a change. | Travis Howell | |
svn-id: r16960 | |||
2005-02-28 | Add support for script cycles used by HE90+ games. | Travis Howell | |
svn-id: r16958 | |||
2005-01-29 | Renamed _localScriptList to _localScriptOffsets for clarity | Max Horn | |
svn-id: r16691 | |||
2005-01-24 | *** empty log message *** | Travis Howell | |
svn-id: r16630 | |||
2005-01-24 | Correct sound offset size | Travis Howell | |
svn-id: r16628 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-10-18 | Add keyboard control for HE80+ games. | Travis Howell | |
svn-id: r15604 | |||
2004-10-16 | Add missing case for HE 90+ | Travis Howell | |
Always clear complete local script vars. svn-id: r15564 | |||
2004-10-08 | Unfortunately still not perfect. | Travis Howell | |
svn-id: r15460 | |||
2004-10-07 | Removed some code which has no effect (looks like a coding mistake?) | Max Horn | |
svn-id: r15444 | |||
2004-09-23 | nukeArrays seems fine now. | Travis Howell | |
Fix dog regression svn-id: r15242 | |||
2004-09-23 | Fix array pointer overflows in HE80+ games. | Travis Howell | |
Some arrays are nuked in startScene. svn-id: r15239 | |||
2004-09-19 | Removed some not necessary #defines which could (and did) lead to program | Eugene Sandulenko | |
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179 | |||
2004-09-17 | nukeArrays still nuking wrong arrays. | Travis Howell | |
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145 | |||
2004-09-13 | Required for later HE games to. | Travis Howell | |
svn-id: r15084 | |||
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-03 | Add basic decoding of debug script scripts. | Travis Howell | |
svn-id: r14871 | |||
2004-09-01 | Fix incorrect flObject base address computation | Max Horn | |
svn-id: r14854 | |||
2004-09-01 | Correct assert | Travis Howell | |
svn-id: r14850 | |||
2004-08-31 | Add HE version 80 to avoid additional game ids | Travis Howell | |
svn-id: r14843 | |||
2004-08-30 | Add some WIP code for HE games. | Travis Howell | |
Add some music adjustments svn-id: r14839 | |||
2004-08-29 | Later HE 7.1 games need to send virtual x/y mouse vars. | Travis Howell | |
svn-id: r14826 | |||
2004-08-28 | Need throughout puttmoon | Travis Howell | |
svn-id: r14811 | |||
2004-08-28 | Limit nukeArrays to only location thats requires it for now. | Travis Howell | |
svn-id: r14803 | |||
2004-08-28 | akos should queue commmands and executate after drawing costumes (Caused ↵ | Travis Howell | |
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799 | |||
2004-08-26 | Add another variable which improves readability. | Eugene Sandulenko | |
svn-id: r14791 | |||
2004-08-26 | Add var difference in later HE games | Travis Howell | |
svn-id: r14789 | |||
2004-08-26 | Update akos error messages | Travis Howell | |
Add proper timer opcodes Up some debug msgs. svn-id: r14779 | |||
2004-08-26 | Remove leftovers | Travis Howell | |
svn-id: r14766 | |||
2004-08-26 | More code/stubs for HE 7.2 games | Travis Howell | |
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764 | |||
2004-08-26 | Add some stubs for HE 7.2 | Travis Howell | |
Fix warning Add music support for later HE 7.2 games svn-id: r14761 | |||
2004-08-24 | Remove some old/duplicate code. | Travis Howell | |
Add a few more functions/stubs for HE 7.2 Moved HE 7.2 o_resourceRoutine() specifics. svn-id: r14727 | |||
2004-08-21 | Skip copy protection screen in indy3ega. | Travis Howell | |
svn-id: r14663 | |||
2004-08-20 | Enable original method of skipping copy protection | Travis Howell | |
svn-id: r14645 | |||
2004-08-18 | Causes name to be lost in the Dig too. | Travis Howell | |
Only scumm6 games originally used this method. svn-id: r14640 | |||
2004-08-14 | whitespace | Max Horn | |
svn-id: r14600 | |||
2004-08-05 | Disable this workaround for COMI, as it causes a regression there. Actually, ↵ | Max Horn | |
maybe we should just remove this again completely; we can 'work around' it by allowing more obj name resources, ultimately... svn-id: r14475 | |||
2004-08-05 | Correction from disasm. | Travis Howell | |
svn-id: r14468 | |||
2004-08-03 | Shouldn't error out in early scumm 1 - 4 games. | Travis Howell | |
svn-id: r14454 | |||
2004-08-02 | WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with ↵ | Max Horn | |
drunken nazi) svn-id: r14448 | |||
2004-08-02 | Fix regression in HE. It cries for proper fix, though | Eugene Sandulenko | |
svn-id: r14438 | |||
2004-08-02 | Missed a line | Travis Howell | |
svn-id: r14432 | |||
2004-08-02 | Should have limited that to HE games only. | Travis Howell | |
svn-id: r14430 | |||
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell | |
svn-id: r14423 | |||
2004-08-01 | Correct default settings used by COMI | Travis Howell | |
Allow object_labels config option in COMI svn-id: r14408 | |||
2004-07-31 | Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry ↵ | Max Horn | |
Statue)) svn-id: r14398 | |||
2004-07-24 | Ooops commited wrong branch. | Travis Howell | |
svn-id: r14314 | |||
2004-07-24 | A few HE games are supported now. | Travis Howell | |
svn-id: r14313 | |||
2004-07-11 | Bump save game version for HE 7.0 changes | Travis Howell | |
Remove mention of talkspeed default, since it no longer applies. svn-id: r14191 |