Age | Commit message (Expand) | Author |
2005-01-24 | *** empty log message *** | Travis Howell |
2005-01-24 | Correct sound offset size | Travis Howell |
2005-01-01 | Updated copyright | Max Horn |
2004-10-18 | Add keyboard control for HE80+ games. | Travis Howell |
2004-10-16 | Add missing case for HE 90+ | Travis Howell |
2004-10-08 | Unfortunately still not perfect. | Travis Howell |
2004-10-07 | Removed some code which has no effect (looks like a coding mistake?) | Max Horn |
2004-09-23 | nukeArrays seems fine now. | Travis Howell |
2004-09-23 | Fix array pointer overflows in HE80+ games. | Travis Howell |
2004-09-19 | Removed some not necessary #defines which could (and did) lead to program | Eugene Sandulenko |
2004-09-17 | nukeArrays still nuking wrong arrays. | Travis Howell |
2004-09-13 | Required for later HE games to. | Travis Howell |
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell |
2004-09-03 | Add basic decoding of debug script scripts. | Travis Howell |
2004-09-01 | Fix incorrect flObject base address computation | Max Horn |
2004-09-01 | Correct assert | Travis Howell |
2004-08-31 | Add HE version 80 to avoid additional game ids | Travis Howell |
2004-08-30 | Add some WIP code for HE games. | Travis Howell |
2004-08-29 | Later HE 7.1 games need to send virtual x/y mouse vars. | Travis Howell |
2004-08-28 | Need throughout puttmoon | Travis Howell |
2004-08-28 | Limit nukeArrays to only location thats requires it for now. | Travis Howell |
2004-08-28 | akos should queue commmands and executate after drawing costumes (Caused race... | Travis Howell |
2004-08-26 | Add another variable which improves readability. | Eugene Sandulenko |
2004-08-26 | Add var difference in later HE games | Travis Howell |
2004-08-26 | Update akos error messages | Travis Howell |
2004-08-26 | Remove leftovers | Travis Howell |
2004-08-26 | More code/stubs for HE 7.2 games | Travis Howell |
2004-08-26 | Add some stubs for HE 7.2 | Travis Howell |
2004-08-24 | Remove some old/duplicate code. | Travis Howell |
2004-08-21 | Skip copy protection screen in indy3ega. | Travis Howell |
2004-08-20 | Enable original method of skipping copy protection | Travis Howell |
2004-08-18 | Causes name to be lost in the Dig too. | Travis Howell |
2004-08-14 | whitespace | Max Horn |
2004-08-05 | Disable this workaround for COMI, as it causes a regression there. Actually, ... | Max Horn |
2004-08-05 | Correction from disasm. | Travis Howell |
2004-08-03 | Shouldn't error out in early scumm 1 - 4 games. | Travis Howell |
2004-08-02 | WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken... | Max Horn |
2004-08-02 | Fix regression in HE. It cries for proper fix, though | Eugene Sandulenko |
2004-08-02 | Missed a line | Travis Howell |
2004-08-02 | Should have limited that to HE games only. | Travis Howell |
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell |
2004-08-01 | Correct default settings used by COMI | Travis Howell |
2004-07-31 | Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry Stat... | Max Horn |
2004-07-24 | Ooops commited wrong branch. | Travis Howell |
2004-07-24 | A few HE games are supported now. | Travis Howell |
2004-07-11 | Bump save game version for HE 7.0 changes | Travis Howell |
2004-06-28 | Fix missing subtitles in Conroy Bumpus' song in Sam & Max | Travis Howell |
2004-04-16 | Fix regression introduced with the mac loom copy protection changes in rev 1.... | Jonathan Gray |
2004-04-05 | Paranoid fix for potential 64bit issue; some possibly useful debug output added | Max Horn |
2004-04-04 | these debug() calls look as if they should be debugC() calls | Max Horn |