Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-23 | bypass for Zak256 copy protection (can't test this right now, though) | Max Horn | |
svn-id: r7870 | |||
2003-05-22 | restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ↵ | Max Horn | |
future confusion), this might cause regressions, though; fixed o2_getObjPreposition; adapted some code to the changed getObjectIndex svn-id: r7829 | |||
2003-05-22 | from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence ↵ | Max Horn | |
preposition svn-id: r7827 | |||
2003-05-21 | cleaned up V2 input code | Max Horn | |
svn-id: r7811 | |||
2003-05-21 | cutscene override fix for V3 games (bug #731985) | Max Horn | |
svn-id: r7809 | |||
2003-05-21 | added v2 cutscene support (not quite complete; and crashes at some point in ↵ | Max Horn | |
maniac because VAR_EGO contains a bogus value); cleanup svn-id: r7781 | |||
2003-05-20 | renamed various things for clarity | Max Horn | |
svn-id: r7754 | |||
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ↵ | Max Horn | |
to translate the X/Y flip classes; made code use the new enum's; some other cleanup svn-id: r7753 | |||
2003-05-20 | cleanup | Max Horn | |
svn-id: r7738 | |||
2003-05-19 | renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive | Max Horn | |
svn-id: r7688 | |||
2003-05-18 | more cleanup | Max Horn | |
svn-id: r7653 | |||
2003-05-18 | oops | Max Horn | |
svn-id: r7649 | |||
2003-05-18 | cleanup | Max Horn | |
svn-id: r7646 | |||
2003-05-18 | consistently index script slots with index 0 (not 1); this fixes bug ↵ | Max Horn | |
#739463; made stopScriptNr match stopObjectScript more closely (we could merge them into one function one day) svn-id: r7645 | |||
2003-05-17 | yet another V2 sentence fix (now clicking on objects in Zak causes Zak to ↵ | Max Horn | |
talk to it - but he gets stuck after some time) svn-id: r7613 | |||
2003-05-17 | Move some hacks around | James Brown | |
svn-id: r7600 | |||
2003-05-17 | Fix invalid variable | James Brown | |
svn-id: r7599 | |||
2003-05-16 | fixed V2 verb scripts | Max Horn | |
svn-id: r7570 | |||
2003-05-16 | SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with ↵ | Max Horn | |
objectB' or 'Give objectA to objectB' etc.); added a little more V2 sentence hackery; added a FIXME regarding some strange sentence code (accessing objectB before it is set) in script.cpp svn-id: r7562 | |||
2003-05-16 | hackish partial doSentence support | Max Horn | |
svn-id: r7560 | |||
2003-05-15 | moved drawBox to gfx.cpp (seems to be the more logical location) | Max Horn | |
svn-id: r7554 | |||
2003-05-15 | fixed / cleaned up drawBox | Max Horn | |
svn-id: r7553 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-08 | yet more v2 var fixes | Max Horn | |
svn-id: r7397 | |||
2003-05-08 | fixed various cases of bad var access | Max Horn | |
svn-id: r7394 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-08 | some V2 fixes (we really really need to revise the _vars handling!) | Max Horn | |
svn-id: r7392 | |||
2003-05-05 | cleanup / reduced code duplication | Max Horn | |
svn-id: r7339 | |||
2003-05-04 | cleanup | Max Horn | |
svn-id: r7313 | |||
2003-05-04 | correction | Jonathan Gray | |
svn-id: r7312 | |||
2003-05-04 | don't know why this was removed but it breaks several games making it for ↵ | Jonathan Gray | |
all non v2 games svn-id: r7311 | |||
2003-05-04 | yet more v2 fixes & cleanup | Max Horn | |
svn-id: r7302 | |||
2003-05-04 | more v2 fixes; cleanup | Max Horn | |
svn-id: r7301 | |||
2003-04-30 | PalmOS changes | Max Horn | |
svn-id: r7224 | |||
2003-04-28 | hack to get Indydemo to work | Max Horn | |
svn-id: r7183 | |||
2003-04-28 | get rid of one of the obscure variable names | Jonathan Gray | |
svn-id: r7171 | |||
2003-04-27 | and more share code | Paweł Kołodziejski | |
svn-id: r7150 | |||
2003-04-27 | put some v2 code into share code | Paweł Kołodziejski | |
svn-id: r7148 | |||
2003-04-26 | update for scumm v2 | Paweł Kołodziejski | |
svn-id: r7137 | |||
2003-04-25 | Add patch #727309 - EGA LOOM: Bypassing the copy protection | Travis Howell | |
svn-id: r7102 | |||
2003-04-24 | better safe then sorry... | Jonathan Gray | |
svn-id: r7098 | |||
2003-04-24 | correction | Jonathan Gray | |
svn-id: r7095 | |||
2003-04-24 | bypass copy prot for indy3ega | Jonathan Gray | |
svn-id: r7090 | |||
2003-04-23 | fixed verb scripts for old bundle games | Max Horn | |
svn-id: r7089 | |||
2003-04-20 | V2 only reads one byte for variable number | James Brown | |
svn-id: r7036 | |||
2003-04-20 | work around strange problem that breaks fbpack when _showStack is a bool... | Jonathan Gray | |
svn-id: r7027 | |||
2003-04-20 | add stack tracing option to debugger | Jonathan Gray | |
svn-id: r7025 | |||
2003-04-20 | add script hex dumping option to debugger | Jonathan Gray | |
svn-id: r7024 | |||
2003-04-18 | some changes for indy ega | Paweł Kołodziejski | |
svn-id: r7019 | |||
2003-04-13 | handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), ↵ | Paweł Kołodziejski | |
getObjOrActorName() funcs svn-id: r7003 |