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path: root/scumm/script_v1.cpp
AgeCommit message (Collapse)Author
2002-12-01Fixed a regression with the 1.35 revisionJamieson Christian
svn-id: r5789
2002-12-01moved RNG to common/util.cppOliver Kiehl
svn-id: r5778
2002-12-01added some warnings to ease debuggingMax Horn
svn-id: r5772
2002-12-01restrict various o5_resourceRoutines modifications to Zak256Max Horn
svn-id: r5771
2002-11-29more cleanupMax Horn
svn-id: r5752
2002-11-29cleanupMax Horn
svn-id: r5747
2002-11-28fix for bug #600287 (ZAK256: Palette messed up)Max Horn
svn-id: r5736
2002-11-26possible fix for bug #642894; cleanup/additional debug outputMax Horn
svn-id: r5717
2002-11-23FIXME in pickupObjectOld should be obsolete nowMax Horn
svn-id: r5702
2002-11-23fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not ↵Max Horn
implemented, though); some cleanup svn-id: r5699
2002-11-22fix for bug #602351 (to many fades in Zak256)Max Horn
svn-id: r5695
2002-11-22fix for bug #642229 (ScummVM strings can contain null bytes, so strcpy ↵Max Horn
doesn't work svn-id: r5693
2002-11-17hack around another null dref for indy3, fixes 639201Jonathan Gray
svn-id: r5588
2002-11-15Hack for bug 636433James Brown
svn-id: r5562
2002-11-10Let's try this without the blatent stupidityJames Brown
svn-id: r5484
2002-11-10Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message.James Brown
Unlike the o5_wait() version, we don't read any data, so there's no need to reset the script pointer. svn-id: r5483
2002-11-10Implement Indy3 opcode - this fixes the 'walking to car' portion of the ↵James Brown
first section of the game svn-id: r5482
2002-11-10Remove hack. It's not even the CORRECT hack for this problem.James Brown
svn-id: r5480
2002-11-10add back code that was removed in rev 1.16 with a room specific check, so ↵Jonathan Gray
trains in the lucasfilm games logo in indy3 work the way they should. Maybe a look at the dissasembly of setClass for indy3 is in order... svn-id: r5478
2002-11-09Apart from broke actor costumes, and the random catacomb crashes -James Brown
Indy3-256 is completable. (Will not be labeled as such in the compatability table until the catacomb crashes are fixed!) svn-id: r5475
2002-11-06why keep a seperate opcode entry & opcode description table if we can have ↵Max Horn
it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all) svn-id: r5445
2002-11-05Remove very old Indy3 hack that's no longer needed - this fixes several ↵James Brown
'state' bugs in the game. svn-id: r5424
2002-11-05Change the grail diary fix to be Indy3 specific. Fixes Monkey1VGA text ↵James Brown
positioning. *sigh* :) svn-id: r5422
2002-11-04Correct Indy3 grail diary fix - this stops those nasty segfaults ;pJames Brown
svn-id: r5402
2002-11-03Fix text positioning for the grail diary in Indy3James Brown
svn-id: r5394
2002-11-03Fix "I can't reach that" in Indy3James Brown
svn-id: r5387
2002-09-222002-09-21 Matt Hargett <matt@use.net>Matt Hargett
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate PDBs on all builds. * gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp, dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp: Fix warnings where possible. One pragma added to eliminate warning of unknown pragmas. * string.cpp: If unknown escape sequence, print warning. svn-id: r4998
2002-09-22renamec string -> _string and sentence -> _sentence in class Scumm (I ↵Max Horn
originally reworked StringTab, but then noticed the save game format depends on it <sigh>) svn-id: r4995
2002-09-13patch #608138 (palManipulateInit code)Max Horn
svn-id: r4925
2002-09-09Applied eriktorbjorn's 'largo' monkey2 sfx fixMichael Pearce
svn-id: r4907
2002-09-01fixes to resolutionsPaweł Kołodziejski
svn-id: r4893
2002-08-31oops, those were never meant to be checked inMax Horn
svn-id: r4880
2002-08-29sound system cleanupMax Horn
svn-id: r4867
2002-08-29some cleanup/refactoringMax Horn
svn-id: r4866
2002-08-24simplified code (thanks to MadMoose for pointing this out)Max Horn
svn-id: r4830
2002-08-24added/corrected some missing opcodes - this fixes the issues with the voodoo ↵Max Horn
lady in MI1VGA svn-id: r4815
2002-08-21Initial revisionMax Horn
svn-id: r4785