Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-12-01 | Fixed a regression with the 1.35 revision | Jamieson Christian | |
svn-id: r5789 | |||
2002-12-01 | moved RNG to common/util.cpp | Oliver Kiehl | |
svn-id: r5778 | |||
2002-12-01 | added some warnings to ease debugging | Max Horn | |
svn-id: r5772 | |||
2002-12-01 | restrict various o5_resourceRoutines modifications to Zak256 | Max Horn | |
svn-id: r5771 | |||
2002-11-29 | more cleanup | Max Horn | |
svn-id: r5752 | |||
2002-11-29 | cleanup | Max Horn | |
svn-id: r5747 | |||
2002-11-28 | fix for bug #600287 (ZAK256: Palette messed up) | Max Horn | |
svn-id: r5736 | |||
2002-11-26 | possible fix for bug #642894; cleanup/additional debug output | Max Horn | |
svn-id: r5717 | |||
2002-11-23 | FIXME in pickupObjectOld should be obsolete now | Max Horn | |
svn-id: r5702 | |||
2002-11-23 | fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not ↵ | Max Horn | |
implemented, though); some cleanup svn-id: r5699 | |||
2002-11-22 | fix for bug #602351 (to many fades in Zak256) | Max Horn | |
svn-id: r5695 | |||
2002-11-22 | fix for bug #642229 (ScummVM strings can contain null bytes, so strcpy ↵ | Max Horn | |
doesn't work svn-id: r5693 | |||
2002-11-17 | hack around another null dref for indy3, fixes 639201 | Jonathan Gray | |
svn-id: r5588 | |||
2002-11-15 | Hack for bug 636433 | James Brown | |
svn-id: r5562 | |||
2002-11-10 | Let's try this without the blatent stupidity | James Brown | |
svn-id: r5484 | |||
2002-11-10 | Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message. | James Brown | |
Unlike the o5_wait() version, we don't read any data, so there's no need to reset the script pointer. svn-id: r5483 | |||
2002-11-10 | Implement Indy3 opcode - this fixes the 'walking to car' portion of the ↵ | James Brown | |
first section of the game svn-id: r5482 | |||
2002-11-10 | Remove hack. It's not even the CORRECT hack for this problem. | James Brown | |
svn-id: r5480 | |||
2002-11-10 | add back code that was removed in rev 1.16 with a room specific check, so ↵ | Jonathan Gray | |
trains in the lucasfilm games logo in indy3 work the way they should. Maybe a look at the dissasembly of setClass for indy3 is in order... svn-id: r5478 | |||
2002-11-09 | Apart from broke actor costumes, and the random catacomb crashes - | James Brown | |
Indy3-256 is completable. (Will not be labeled as such in the compatability table until the catacomb crashes are fixed!) svn-id: r5475 | |||
2002-11-06 | why keep a seperate opcode entry & opcode description table if we can have ↵ | Max Horn | |
it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all) svn-id: r5445 | |||
2002-11-05 | Remove very old Indy3 hack that's no longer needed - this fixes several ↵ | James Brown | |
'state' bugs in the game. svn-id: r5424 | |||
2002-11-05 | Change the grail diary fix to be Indy3 specific. Fixes Monkey1VGA text ↵ | James Brown | |
positioning. *sigh* :) svn-id: r5422 | |||
2002-11-04 | Correct Indy3 grail diary fix - this stops those nasty segfaults ;p | James Brown | |
svn-id: r5402 | |||
2002-11-03 | Fix text positioning for the grail diary in Indy3 | James Brown | |
svn-id: r5394 | |||
2002-11-03 | Fix "I can't reach that" in Indy3 | James Brown | |
svn-id: r5387 | |||
2002-09-22 | 2002-09-21 Matt Hargett <matt@use.net> | Matt Hargett | |
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate PDBs on all builds. * gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp, dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp: Fix warnings where possible. One pragma added to eliminate warning of unknown pragmas. * string.cpp: If unknown escape sequence, print warning. svn-id: r4998 | |||
2002-09-22 | renamec string -> _string and sentence -> _sentence in class Scumm (I ↵ | Max Horn | |
originally reworked StringTab, but then noticed the save game format depends on it <sigh>) svn-id: r4995 | |||
2002-09-13 | patch #608138 (palManipulateInit code) | Max Horn | |
svn-id: r4925 | |||
2002-09-09 | Applied eriktorbjorn's 'largo' monkey2 sfx fix | Michael Pearce | |
svn-id: r4907 | |||
2002-09-01 | fixes to resolutions | Paweł Kołodziejski | |
svn-id: r4893 | |||
2002-08-31 | oops, those were never meant to be checked in | Max Horn | |
svn-id: r4880 | |||
2002-08-29 | sound system cleanup | Max Horn | |
svn-id: r4867 | |||
2002-08-29 | some cleanup/refactoring | Max Horn | |
svn-id: r4866 | |||
2002-08-24 | simplified code (thanks to MadMoose for pointing this out) | Max Horn | |
svn-id: r4830 | |||
2002-08-24 | added/corrected some missing opcodes - this fixes the issues with the voodoo ↵ | Max Horn | |
lady in MI1VGA svn-id: r4815 | |||
2002-08-21 | Initial revision | Max Horn | |
svn-id: r4785 |